SkunkFlip? :-/
by mayhemm @ [03:43 PM] August 30 2001
Well l00kie here!! Seems there's a new up-and-coming server browser in town,
and it's going by the funky name of SkunkFlip. Not to judge the merits of
this program, as while I'm sitting in school, I can't download it, but I'm sure
to try it out tonight and see if it's any good or not. Anyh00, the
BackBurner recently sat down with one of the creators of this licttle utility and talked
a little bit about it and it's features. Here's a cut'n'paste from the
interview ta get ya up ta speed: Nebula:
What features do you think will put SkunkFlip ahead of the competition?
MiKEY: Well, things that people don't appreciate in Gamespy
3D, such as the fact it has to download say 10,000 servers, then ping each
one, to tell you the fastest. Not with Skunkflip! In the Skunkflip program you
select the region you live in, and Skunkflip's main server gives you a much
shorter list of servers for your region, and automatically filters out servers
that either timeout or receive a ping over 600, and all of this is fully
customisable. But best of all, Skunkflip is advertisement free, and feeds from
networks such as TheBackburner for news and more!
So there ya go. Read more about SkunkFlip right here.
New Alliance Screenies @ Q3Center
by mayhemm @ [07:41 PM] August 29 2001
F4nt0m45, from Q3Center
gives a shout that they have posted a whoppin' 20 new screenshots for the new
Alliance map pack, which should be shortly heading out way. Go 'head and
take a look!
Q3A Tourney Map Review
by awoq @ [09:52 PM] August 28 2001
Z-Axis has a new Q3A Tournament map review for your reading enjoyment. This time they take a look at Lasse "Dubbilan" Kolding's map named
Lucid Enigma.
Head on over to the Z-Axis site to check out the review and a whole lot more!!!
Navy Seals Update
by mayhemm @ [06:34 PM] August 26 2001
The Navy Seals Q3TC site
has been updated with a little news for our viewing pleasure. They talk
about their finished Colt M4 Carbine model (sweet!) and even show off 2
screenshots so you'll get a lil' w00D. They also have posted 12 new
screenshots of new and reworked maps. Check it all out right here.
New Maps Available for PainKeep Arena
by mayhemm @ [01:48 PM] August 26 2001
Team Evolve, those
bad@$$ guys behind the
PainKeep Arena Q3Mod have send a shout that a number of maps have been
coverted to the PKA type of map and are ready for download. What rya
waitin' for?? Go
get it!
Alliance Updates
by mayhemm @ [01:32 PM] August 26 2001
Jacoby sends word from the
Alliance Team
that there are 2 new faces in the Alliance Dev team: Fishman who joins the
programming team and....Jacoby (heh) himself who is the new PR Guy for the
Alliance Team. He also says that they are working on a 10-map mappack,
which should be released real soon, and they are making the bot code deadly as
H3LL. Read more about Alliance and their news right
here.
Q3 Launch
by mayhemm @ [02:42 PM] August 25 2001
Q3Chris has released a beta version of his new Quake III program called Q3Launch. This program allows users to either connect to a server or to
create one. Here are some of the functions:
- Third person view
- Draw 2D
- Draw gun
- Show gibs/blood
Chris plans on making many enhancements in future versions.
If you want to run a server and don't want to mess around with all the
configuration options that most admins have to know, then this may be the code
for you. It's a very small download (50KB), so go ahead and check it out
right here.
Lose the Leaks Editorial
by mayhemm @ [02:41 PM] August 25 2001
Saw this on
3DActionPlanet.
Wirehead Studios,
the guys behind the Q3Mod
Generations Arena, recently were the victims of a leak of the version of
their game which was supposed to debut at QuakeCon2001. Producer/manager
Lee'Mon has something to say about the whole situation in his editorial, Lose
the Leaks. Here's a little snip: That easter egg you were
hiding? Some one will post it. That hidden feature you were keeping as a
surprise? They'll find it. That imbalanced weapon you plan on fixing tonight?
They're already complaining about it. That fantastic special effect that just
blows your mind the first time you see it? It'll be boring to them by the time
the game actually comes out. Your wonderful Christmas present just turned into
obviously-shaped packages wrapped in transparent plastic. And you didn't have
time to do a good wrapping job. Pretty interesting rant and worth
a read. My opinion? I never even tried the IHV version of Q3; I
wasn't even interested in seeing it, because I knew that it would probably suck
next to the finished product. However, if you're a software developer and
you don't like leaks, you should keep your alpha code away from peeps who are
not on your team. Read the rest of the editorial right
here.
Grab a New Rocket Launcher!
by mayhemm @ [02:12 PM] August 25 2001
Lee David Ash sends word that
Violation
Entertainment has just released the newest addition to their Weapons
Replacement project. The weapon which is being replaced is the rocket
launcher, and it's being replaced with the :-/ rocket launcher. Actually,
if you look at the
screeny of it, it's actually lookin' pretty d@mn kewl. Seems like this
guy is a pretty busy fellow. Not only is he running a Weapon Replacement
project, he is also a map maker, model maker ( here
is something we posted a while ago) etc etc. Go ahead and give
Violation
Entertainment a visit.
AEStats 4.88 Public FREE Release
by mayhemm @ [02:00 PM] August 25 2001
If you read our
newspost of
the other day, and you use Christoph 'AEon' Loewe's nifty little stat
parser--but are a little cheap@$$, like me:)--then you have been waiting for
this announcement.
AEon's has released
AEstats v4.88 free public version.
Just in case I didn't post this before, here is a list of supported game mods
supported by version 4.88:
- Many Quake1, 2, and 3 mods
- Many Halflife mods
- May UT and Unreal mods
- Kingpin
- Heretic II
- Hexen II
- Daikatana
- SIN log.
- Tribes.
- Tribes
2.
-
Star Trek Voyager: Elite Force
A pretty impressive list if I say so myself--about 35 mods in all (I didn't list
them all for clogging up your bandwidth and screen with the list--heh). On another
note he sends a warning that his linux release of 4.88 has been infected with a
virus, so be careful you penguin lovers out there! Read all about it or
grab AEStats 4.88 right
here.
Generations Arena Interview @ Q3Center
by mayhemm @ [02:10 PM] August 24 2001
F4nt0m45 from Q3Center has sent word that they have posted an interview
with LeeMon, the creator of the
Generations Arena
Mod for Q3A. Here's a little snip from the interview: If
you were to say your mod was the best mod ever created, how would you defend
that statement?
First off, I wouldn't say that. I have a big mouth around here, but I'm not
quite that conceited. ;^) Generations is, however, one of the most fun and
engaging projects I've ever seen for any of the Quake games. There's just
something about it... perhaps the thrill of all of id's FPS deathmatches
combined... that keeps me coming back. Honestly, I don't play regular Q3 if
I can help it... it's always Gen instead. I'm sure there's plenty to be said
about Urban Terror, Q3F, Q3Rally, etc., not to mention Rocket Arena in all
its incarnations, CS, TF, CTF, and so on. But my favorite FPS game is the
one I'm working on. ;^) Read the rest of it right
here.
Graeme Devine: Mac Game God
by mayhemm @ [02:03 PM] August 24 2001
Saw this over at
VoodooExtreme a while ago.
InsideMacGames has
just posted an article about iDSoftware's Graeme Devine as part of their series,
Ten Mac Gaming Gods. Within the article is a short history of
his career (WOW, betcha didn't know that he programmed Pole Position for
the Atari, didya?) ending with a short question and answer session.
Whether you're into Macs or not, it's a pretty good read. Check it out
right
here.
Q3 Paintball Mod
by mayhemm @ [07:54 PM] August 23 2001
Just got word from the mod authors that the Quake
3 Paintball Mod is "bug free :-/," and ready to be released at any
time. Here it is straight from the horse's mouth: No bugs
remaining. Beta will be out to testers when package is ready and servers are
up and fully functional. And who though this day would never come? Just
in case you don't know WTF the Paintball Mod is here's something from their FAQ: As
it stands now, you will only be able to carry one grenade, being a paint
grenade or smoke, but not both at the same time. You also can carry only one
gun at a time, and one hopper and barrel on your gun. Currently, the plan for
the beta is you must pick up paint to supply your gun, then load it when you
run out. Eventually, you will have to buy a pod, and carry only one pod with
you on the field, which will supply you your extra ammo for the whole round,
so shoot selectively! No more spray and pray to those of you who support it.
This is also going to be implemented to slow down rounds and make the game
more enjoyable. Not like HLPB... no offense... You can read the
rest at their site as their FAQ is huge. Give 'em a little visit.
Gray Matter Interview @ Planet-Wolfenstein.de
by mayhemm @ [07:43 PM] August 23 2001
Our friends from across the Atlantic, Planet-Wolfenstein.de,
have posted a small question and answer session with Greg Goodrich, from Gray
Matter Studios, about that little obscure game they are producing, about which
you may have heard (:-/ heh) Return to Castle Wolfenstein. Here's a
little cut'n'paste from the Q&A:
Planet-Wolfenstein: For Germany there is a cut-version in
development, because the German law does not allow to have NS-symbols to be
shown in the game. Can you tell us something about the conditions Activision
Germany has given you? Will there also be the splatter effects, death
animations etc be cut away? Or will there even be some scenes in the game that
are not even allowed to be shown?
Greg Goodrich: As mentioned above, we are considering a localized
version for Germany and are in the process of getting the exact information
that we need about what can and can not be part of the game. First and
foremost we want to create a game that is true to the Wolfenstein name, but we
would definitely like to have a version available for all of the German fans.
You can read the rest of it right here.
Thanks goes out to Stomped
for providing the heads-up.
Team Evolve TDM Invite
by mayhemm @ [07:06 PM] August 23 2001
TeamEvolve, the
creators of that bad@$$ Q3Mod PainKeep
Arena, have sent out a cordial invitation to all of us who know, play and
love their mod. Here is the invitation in all its (and my lazy)
glory: This Sunday on the www.teamanarchy.com server will be a 16
player PKA team DM match. If you've not tried the Team DM mode in PKA,
you're missing out on the fun! Stop in and play with us this weekend.
Also stay tuned to www.planetquake.com next week where PainKeep ARena will be
MOD of the week! For more details, or questions visit the TE forums here.
To see the status of the PKA servers that are up, visit the TE
PKA SERVERS PAGE. So there ya go. Give them a visit.
Alternate Fire RC
by mayhemm @ [11:49 AM] August 22 2001
A Release Candidate of
Alternate
Fire has been released. This build should fix the few remaining bugs
that peeps have been reporting, and doesn't add any new features. They will beta
test the build on Thursday to try to find some bugs that may have slipped thru
the cracks. Go ahead and visit them
here
for all the details.
WFA 3.0b Patch
by mayhemm @ [11:22 AM] August 22 2001
Hmmmm. Just to let ya know--the guys who made
Weapons Factory Arena updated their site yesterday with the posting of a new
patch. Yes, I know they just released WFA 3.0b, but they let a little bug
through as well. Here's a little snip from their site: Damn
cant ever seem to get a error free release out.
Some of the maps are using textures from Q3Radiants mapmedia.pk3, Which I happen
to have. SO while I was redoing the texture media I didn't have any errors.
Texture
Fix -- This problem will not keep you from playing. You will only be missing
a couple textures until you and 'pure' server admins get this fix installed.
Future note to map makers, if you are going to include any textures or scripts
from Q3Radiant, put them with your map Go grab
it.
Quake 4 Wallpaper @ Gamewallpapers.com
by mayhemm @ [11:21 AM] August 22 2001
For those of you who like downloading wallpapers,
Gamewallpapers.com
has posted a pretty cool wallpaper for download. I'm sure you remember
that game in development, Quake 4? Their Quake 4 wallpaper
comes in 4 flavors: 800x600, 1024x768, 1152x864 1280x1024, and can be
grabbed from right
here.
Kenn Hoekstra Interview @ PCShooter
by mayhemm @ [11:04 AM] August 22 2001
Recently, the guys at PC Shooter sat down with
RavenSoft's Kenn Hoekstra and
talked about one of their three Q3A-engined games in development as of now,
Soldier of Fortune II: Double Helix. Here's a little of what they
talked about:
PCShooter: What kind of enemies can we expect in this game? Can you explain a
little about the AI and their relationship to what you call the LICH?
KH: The enemies in the game will be, for the most part, human. There might be
attack dogs or something of that nature, but I'd say it's about 95% human and
5% "other." (Dogs/Vehicles etc.)
The LICH AI system in Soldier of Fortune 2 is going to be far more advanced
than the AI of the original game. We've re-written the AI entirely from
scratch without using any code from Quake III: Arena or from the original SoF.
The LICH Artificial Intelligence Toolbox is designed provide an expandable,
functional, and modular collection of common tools to assist the AI
programmer. These tools range from low level API modules which access entity,
animation, file, and scripting systems, to Finite State Machines, Neural
Networks, Path Finders, and much more.... Read the rest of it--or
check out the screenshots--right
here.
Kudos to VoodooExtreme
for the heads up!
Jake Simpson Leaves Raven
by mayhemm @ [12:15 PM] August 23 2001
I know this isn't iDSoftware related, but it's related to
RavenSoft, which is in
the process of making three very kick@$$ games based on iD game engines:
Soldier of Fortune2, Jedi Forces2, and Quake4. I saw on
Stomped.com tonight that
Jake Simpson, who has worked for
RavenSoft for many years
has left the company. He was one of the guys who made the animation system
for SOF and the upcoming SOF2. I wonder how that's going to
affect the games they have in the pipe. Hopefully not much. Read
about it right
here.
There's a New Version of WFA in Town
by mayhemm @ [11:42 PM] August 20 2001
Woohoo!! This is pretty cool for you WFA fans.. It seems that
version 3.0b of the
Weapons Factory Arena mod for Quake 3 has been released. The upgrade, which
makes WFA compatible with the 1.29h version of Q3A can either be taken as a 15
meg upgrade (for 3.0a users) or 28 meg full install. This patch brings WFA
up to 1.29h compatibility and supports map lists up to 26 maps long. Also a few
game tweaks include the sentry no longer having a push effect, the specteam
command works in matchmode again, and it supports map list up to 26 maps long,
so you admins don't have to run the same boring four maps :-). Of course
there are other changes to the mod, but if I posted them all here, then you
wouldn't have a reason to visit them right
here.
Æstats - Æon's Stats 4.88 Ready for Download
by mayhemm @ [11:09 PM] August 20 2001
Lookie here :-) Christoph 'AEon' Loewe from
Aeons site sends
a shout that the newest version of his
Æstats -
Æon's Stats is available as version v4.88. If you are registered,
then you can download this nifty log file analyser for your server. If
not, then you're gonna have to wait about one week for the free public download.
Go get it right
here.
FMJ Update
by mayhemm @ [11:41 AM] August 19 2001
PitchBlende from the
FMJ mod page sends word that they have updated their site, and boy what an
update it is! They have posted the 12 (yes, 12) maps which will
appear in beta1, they are revamping the HUD, and they have posted 6 sweet@$$ new
screenies from two maps in the map pack. Go
check it out.
New Map Review @ Z-Axis
by mayhemm @ [11:29 AM] August 19 2001
What better way to kick off the week than with Karnatos,
Z-Axis, and their newest
map review. Today's review by Arklight is of a map called Slabotage,
by Dave Bulow. Here's a little of what Arklight had to say about it:
Slabotage is one of the many, many, many remakes of the map Slab. This
one, though, really is a remake and also changes quite a few things which is
all credit to Dave Bulow. Check out how he rated this map right
here.
CQ3TC Update
by mayhemm @ [09:17 AM] August 17 2001
The guys at the Cthulhu Q3TC page have sent a shout out to let us all know
(since they haven't updated their page in a while) that their mod is, in fact,
still in development. Just in case you don't know WTF CQ3 is, it's a
Quake3 Total Conversion that's based in Call of Cthulhu by the legendary,
early-twentieth century horror author H.P. Lovecraft (no, it's not based on the
Metallica song :P) Here's a cut'n'paste from their info page to get you up
to speed:
For those who do not know Lovecraft, he was a 1900's fiction writer and even
now influences modern-day horror. His tales tell of ancient monstrosities,
dimensions and sanity being put to the test. We will keep as true as possible to
the stories and the universe of Lovecraft. Thanks to the Quake engine it's
possible to give this TC the visuals and effects and create a realistic game
looking.
How does it work?
Gameplay is based on teams, humans vs. creatures. Each game is round based,
meaning a objective has to be completed within a set time. Matches are played
with 10 vs. 10 players at max for now. Each player belongs to a class with
specified abilities. The gameplay speed will be slower but more tense and
tactical, team play is of high priority. At the beginning of each match you buy
the weapon (s) of your choice. Instead of money you pay with Courage or Sanity
points.... There
is a lot more to this TC than what I pasted here (it's really long,) and it
seems to be a very ambitious one with spells, and location-based damage similar
to the one featured in Soldier of Fortune. You have to visit this
page just to see their sweet@$$ looking
models and maps.
If these guy achieve what they want this is going to be a bad@$$ TC indeed.
Check it out right
here.
Coliseum2 2.4 Ready for Download
by mayhemm @ [09:16 AM] August 17 2001
Here's an update for you Coliseum2 fans out there. Just to prevent
misunderstanding (heh-and prevent too much work :P) I'm gonna cut'n'paste
GreenhouseEFX's announcement:
Coliseum2 version 2.4 is available!
This version has been merged with the newest source code base for Quake3 1.29h
from Id Software. Therefore, you will need to be running at least version
1.29h of Quake3. Also, because this version is based on new source code, it
will not be compatible with earlier versions (Coliseum2 versions 2.3 or
older).
Fixes/Updates for Coliseum2 v2.4
- Merged with 1.29h code base.
- Allow users to toggle click ready on and off during intermission. Sometimes
users would click inadvertently just before intermission and be "ready" at the
intermission, forcing a map change too soon.
- Changed enhanced color MOTD for more efficiency and ease of use.
- Added new keyboard control to display MOTD on demand (menu Controls|Misc).
- Removed optional "metal" hook sound. Hook sound is now only traditional
"laser".
- Added new option in menu "Coliseum2 Settings" to turn plasma trail on/off.
- New Deathmatch Flags for Quake2 style Weapon Stay and No self Splash Damage.
- Added new Vote Menu items for new deathmatch flags.
- Bug fix to allow correct auto level change in single player mode
You can read about it and download that sucker right
here.
Carmack Interview @ Gamespot
by mayhemm @ [09:00 AM] August 17 2001
Speaking of Gamespot, they
also sat down with John Carmack (do I need to say who he is?) in a four-part
video interview, within which he talks about
iDSoftware's upcoming
DOOM3, and the future of game graphics. You can check it out-and also
check out the DOOM3 Macworld Demo--right
here.
Gray Matter Interview @ Gamespot
by mayhemm @ [08:44 AM] August 17 2001
I haven't put that much coverage of QuakeCon up, but here is something pretty
interesting for all of you Wolfenstein--or rather,
Return to Castle
Wolfenstein fans.
Gamespot has a video interview up with
Gray
Matter's Greg Goodrich in which, of course they talk about the game
and even show off a new level from it. Of course if you want you can also
checkout multiplayer footage taken from a monitor at QuakeCon on the same page.
Here's the
link.
Two New Map Reviews at ..::LvL's Q3A Edition
by mayhemm @ [09:42 PM] August 15 2001
..::LvL Q3A Edition
has posted two new map reviews. They are batcula by nunuk, and
Ko (Arc) by ricemice. You may not have seen these maps, but they don't
look too bad. Go ahead and give ..::LvL's a
visit, and check
out the other ones he has posted.
Fred Nilsson's .plan Update
by mayhemm @ [09:31 PM] August 15 2001
Fred Nilsson, the new animator with
iDSoftware has updated
his .plan with his ideas about QuakeCon 2001. Of course he liked it, so
I'm not gonna cut'n'paste a thing from it. I will however, post the link
to their (iD's) TeamArena clanmatch against clan Abuse.
Here's the demo if ya wanna check it out.
Q3UT2.3 Review @ Q3Center
by mayhemm @ [09:26 PM] August 15 2001
Gleeb from Q3Center has given us the heads up that he has posted a little
review of the 2.3 version of that kick@$$ Q3TC we all know and love (except
those who are constantly under mah sniper scope >:) )
UrbanTerror.
Here's a little clip from the interview just to get you interested:
The Stamina system, the ARIES hit system and some nifty CounterStrike style
AntiLag code with the stuttering make this portion of the mod review the most
technically astounding. The ARIES system locates where on the body your shot
hits, and applies varying amounnts of damage. You can hit people in the head,
the arms, the legs, or even the spleen to name just a few that I've seen.
That's pretty accurate. The Stamina system is very original, deducting from
your maxium amount of stamina when you get hit, so that you can only do so
much when you've been injured. Of course, it's not good to have 3/4 lame
soldiers, so you can heal your teammates to 40% stamina without a medpack, and
up to 80% with one. Your stamina isn't displayed as a series of numbers, like
the armour and health was in Quake3, but as a kind of chart, which allows
at-a-glance assesment of your situation, and also allows you to see where
you're damaged. Last but not least, is the AntiLag code, something I love from
Counter-Strike, but is most definatly properly implemented in Urban Terror,
something I am glad of. Read the rest of it at their
site.
BSCTF 2.0
by mayhemm @ [09:12 PM] August 15 2001
Z28 from BSCTF :-/, err that's Battle of the Sexes: CTF is proud to announce
the release of the 2.0 version of their Q3Mod of the same name. Just in
case you don't know WTF this is (like me), I think it's always good to get the
poop straight from the horse's mouth:
Battle of the Sexes is a normal CTF (Capture The Flag)
modification with a twist. When joining a new game, you would first
join a team. The red team consists of the males, the blue team
consists of the females. After you choose a team, you next must
choose a class. There are 9 classes to Quake3 BSCTF (Battle of the
Sexes CTF). Each class has their own weapon and their own role on
the team. Some classes were made to defend the base/flag, some were
made to command the team, some were made to attack the flag, etc.
The main objective behind BSCTF is to defeat the other team by
reaching the designated score limit or by having the most points
when the time limit runs out. This can done in a few different ways
depending on the map:
- Capture the other team's flag - Grab the opposite team's flag
and take it back to your flag. Your flag must be present to score.
- Capture the flag on a goal - Grab the opposite team's flag and
take it to the designated goal "pad" for your team.
- Capture the flag with a trigger - Grab the opposite team's
flag and then push the designated button or switch.
- Destroy the other team's designated "goal" - There are no
flags or capture pads. Find the "goal" of the other team. This
could be a statue, a wall, a "power crystal", anything. The
objection is to destroy the "goal" for points. There could be 1
goal, or many that must be destroyed in a sequence.
- Kill the Captain - There are no flags or capture pads. The
only objective is to find the other team's captain and kill
him/her for points.
A pretty big cut'n'paste if I don't say so myself.
Go ahead and grab it or read about it right here.
MOHAA Hands on @ IGNPC
by mayhemm @ [12:21 AM] August 15 2001
Straight from my mailbox to your eyes.. IGNPC has just updated their preview
of EA's sweet@$$ looking game Medal of Honor: Allied
Assault--with a hands-on
exclusive...As they say they even got the screenshots to prove it. Here's
a little cut'n'paste from this very saliva inducing preview: So, you
may not need to upgrade your system if you blaze on Quake 3, but you'll almost
assuredly want to upgrade your speakers or invest into some kicking
headphones. The sound in this game is utterly astonishing -- obviously
influenced from the paralyzing, spine shattering effects that rumbled speakers
the world over in Saving
Private Ryan. MoH features bullets that sound as if they're literally
ripping through the air as they zing by your head, ricochets that will send
you shivering and flailing around looking to spot a sniper, and rattling
machineguns that considerably up the ante for survival. The tanks rumble by
shaking the windows, people yelp, and millions of particles of dirt fall,
after impacted shells blast them into the sky, with an unmistakably authentic
and altogether cool sound. Read the rest of it--and look at those
nice, nice screenies--right here.
SOF 2 Gameplay Movie and Interview @ Gamespot
by mayhemm @ [12:10 AM] August 15 2001
Hmmmm. Just saw this on VoodooExtreme.
Seems that Gamespot scored a
video interview with Ravensoft's
Kenn Hoekstra (yeah! we're shure alayin' out da Ravensoft News eh??!!)
talking about their upcoming game Soldier of Fortune II: Double Helix.
They even show some gameplay footage from the pre-alpha version of the
game. You can see it if you have Windows Media or Real Media installed....errr,
which means you can see it right here
:-/
SuperHeroes III Q3Mod Public Release
by mayhemm @ [07:57 PM] August 13 2001
The Quake3 version of the SuperHeroes mod--or just Superheroes III has been
released as a public beta. If you want a chance to play a superhero
against your most bitter DM enemies (of course they have to play it too ;), and
have thousands of possible passive, active and special powers in doing it, then
this mod is for you. Check it out and download it right
here.
NSCO Update--New Screenshots!!
by mayhemm @ [07:51 PM] August 13 2001
The Navy Seal: Covert
Operations site has been updated with some new model screenshots. There are
shots of the new seal model as well as new shots of the hideout and industrial
maps. Of course there is other news, and you can read it right
here.
RavenSoft Interview @ HomeLanFed
by mayhemm @ [07:38 PM] August 13 2001
Ravensoft seems to be
a pretty d@mn busy development, much in demand. Of course, when you look
at the games they have created in the last few years you can see why. Of
course they have been in the news lately more than
iDSoftware itself.
Recently, The HomeLan
Federation sat down with Brain Raffel from Ravensoft in an interview and
spoke about their new-found "busyness." Here's a little cut'n'paste from the
interview: Quake IV, however, is still a long ways off and at the
moment most of the energies at the company are focused on completing Soldier
of Fortune II for release early in 2002 and Jedi Knight II slated for
mid-2002. Having a LucasArts game being created by Raven may seem odd at first
since Raven is owned by Activision, yet Raffel said it’s not as strange as it
seems at first. "LucasArts and Activision have business relationships
elsewhere (Activision distributes LucasArts’s games in portions of Europe) and
LucasArts liked what we did with the Star Trek franchise. LucasArts is trying
to get more specialized teams per genre to do their license and really expand
upon it. We entered talks with them and figured out a way to have it work."
Read the rest of it right
here.
Quake The Movie...Update (Ready for Download)
by mayhemm @ [09:34 PM] August 12 2001
Just thought y'all should know that
Quake the Movie is available for download if you want to watch it.
Apparently, according to Jeff Goss from
Tritin Films.
You can grab it right here.
FMJ Update
by mayhemm @ [09:33 PM] August 12 2001
I haven't seen much from this team for a long time. The
Full Metal Jacket Crew
has updated their site with some new news. Within they pimp the movie
"Apocalypse Now" (yeah, that one with Martin Sheen) and BlackHawK Down
(good d@mn book if I say so myself: Here's the
online version of it) Speaking about the FMJ Q3Mod--they have made
extensive updates to maps and the mod. Rather than put it all down here (heh-I'm
lazy) I'll just go ahead and tell you to check them out right
here.
Jedi Outcast: Jedi Knight II Update
by mayhemm @ [09:13 PM] August 12 2001
Speaking of RavenSoft (Man!! Those guys have-got-to-be-very-busy!!), they
also showed off Jedi Outcast: Jedi Knight II (which they are developing for
Lucasarts) to the QuakeCon crowd. I saw a little update from Gamespot
which talks about this much anticipated (at least by me :)) sequel to Dark
Forces II. Read it right
here.
RavenSoft to do Quake4
by mayhemm @ [09:06 PM] August 12 2001
Thanks to
VoodooExtreme, we now know that there will be, in fact, a Quake4--and
Ravensoft will be
developing it. There isn't too much info other than who the team members
will be. Jim Huges, who is currently the lead designer for SOF2 (Soldier
of Fortune2 :-/ ) will be the lead designer, and Rick Johnson will be the lead
programmer.
Update--Rick Johnson actually held a seminar at Quakecon, wherein he speaks
about Quake4 development. A pretty interesting read. Read it
here.
New Urban Terror Map Pack
by awoq @ [11:08 PM] August 10 2001
Silicon Ice Development has released a new Urban Terror Beta 2.3 Map
Pack, featuring 8 New maps and 3 improved pre-released levels. Also included
in this release are a few bug fixes and a version change. All servers
and players should get this new map pack to keep up with the mod.
Check out the Urban Terror site for information on the new release and there is a list of servers there as well.
Alternate Fire Ready 4U
by mayhemm @ [07:40 PM] August 09 2001
Neil Toronto sends word that there is a new QMmod in town, and it's call
Alternate
Fire 1.0 beta2. If you're hard pressed as to just WTF Alternate Fire
is, it's a Q3Mod, that gives a nod to Unreal Tournament, and that game's feature
of weapons with alternate modes of fire. Here's a short list of alternate
fire modes offered in this mod:
- Personal Protection (gauntlet)
- Chaff (machinegun)
- One-shell Shotgun (shotgun)
- Sticky Proximity Grenades (grenade launcher)
- Homing Missiles (rocket launcher)
- Lightning Web (lightning gun)
- Radius Rail (rail gun)
- Orbiting Plasma (plasma gun)
- BFG Overload (BFG)
Of course there are more features added to the mod than alternate fire
modes. Go ahead and give them a
visit.
Robert Duffy .plan Update
by mayhemm @ [07:28 PM] August 09 2001
Here's another QuakeCon story.... In this tho we get to hear a little
smack-talkin from iDSoftware's Robert Duffy in the form of a .plan update.
Here's the whole thing cut'n'pasted just for you: QCon 2 on 2 SMACK
DOWN.
Last year Tim and I had an open challenge in the nVIDIA booth in 2 on 2 CTF.
The
prizes were T-shirts for the winners. We only lost one out of about 25
matches.
This year, we have some great prizes as we figure it is time for us to whip
everyone's butt again in 2 on 2 CTF courtesy of nVIDIA and all the QuakeCon
sponsers and volunteers.
Here are the details:
This year we will have two id teams, Tim and myself and Todd and Marty. We
will
take on any and all 2 person teams in 2 on 2 CTF. Matches will probably be to
either 6 or 8 with a 5 minute time limit. This will happen Saturday afternoon
and will take place in the nVIDIA booth. If you feel like getting your butt
whipped in 2 on 2 CTF, grab a friend and get in line.
We have some cool prizes this year for everyone.
The first team that beats one of the id teams gets their choice of either Two
GameBoy Advances ( and a game ) or Two GE-Force 3 cards. The 2nd team that
wins
gets whatever the first team did not choose. The next two winning teams will
get
framed and signed prints of Team Arena and we will also have T-Shirts and
other
gizmos and stuff on hand to reward great play and other winning teams.
Good luck!
So there ya go! If you're heading out that way give 'em
hell!! Hmmmmm. I wonder if they play Instagib? :-/
Quake The Movie...To Premiere at QuakeCon
by mayhemm @ [07:24 PM] August 09 2001
Looks like you guys who are heading out to QuakeCon in Texas, or are there
now, are in for a treat. Joe Goss, from
Tritin Films
from has sent word that they will be premiering their movie,
Quake The
Movie: Escape from the Bastille, this weekend at QuakeCon. Just in
case you're wondering WTF Quake The Movie is, head out to their
site
and see what it's all about. If you're not going to QuakeCon, don't feel
bad as they will release it on the internet on Sunday, around 1PM in DIVX and
ASF Format. I can't wait to see how it turned out! :-)
More MOHAA Goodies!!
by mayhemm @ [10:44 PM] August 08 2001
Now, for a little bit more w00D, EA has just released a new movie of Metal of
Honor: Allied Assault showing off some more eye-candy and graphical
excellence. You need quicktime to view the movie. Here they are:
Low
ReZ Hi
ReZ
Check out the site right here.
Return to Wolfenstein Update
by mayhemm @ [10:38 PM] August 08 2001
Looks like this Fall will be a great one for gaming indeed according to a
press release from IdSoftware's Caryn "Hellchick" Law (yeah that
one.) It seems that the game Return
to Castle Wolfenstein is getting pretty damn close to
release. Here's a cut'n'paste: The developers have now reached
the testing and polish stage as the game's features are complete. While Gray
Matter focuses on polishing the game balance, working on the cinematics and
storytelling, and finalizing technical issues like video card compatibility,
Nerve Software continues to wrap up the multiplayer portion of the game. The
teams have also begun extensive testing.
Return to Castle Wolfenstein will be shown at QuakeCon this week. Attendees
will be able to see for themselves just how far along the game is, and they'll
even get a glimpse of the multiplayer game at the convention as well. Thanks
goes out to VoodooExtreme
for the bit.
Arena World Update
by mayhemm @ [10:32 PM] August 08 2001
After several months on hiatus, with nary a word or drop of news about their
Q3Mod, Nils "Thes33k" Bartels has sent word that they have updated
that oh so funky ArenaWorld
Quake3 page of theirs :-) Seems like they haven't been on vacation the
whole time, as they are ready to release public build 1026, they post
screenshots of *six-count'em folks* new maps and some new commands for
"better gameplay." Why don't you head on out to their funky
lil' page and see what I'm talking about?
PainKeep Arena 2.7
by mayhemm @ [07:52 PM] August 07 2001
Meanwhile, TeamEvolve has just released version 2.7 of their popular, kick@$$
q3Mod,
PainKeep
Arena. They fixed a few small bugs and made some changes to the maps.
You can grab it right
here.
WesternQ3 Weekly Update >:)
by mayhemm @ [06:31 PM] August 07 2001
Mark "The_JudgE" Argyle sends out his weekly p1mpage and News Update for
WesternQuake3, that root'n
toot'n, bad@$$ Q3TC that pits your player as a gunslinger in the Old West.
Within, he talks about a new map called Durango, and even shows 6
sweet@$$ new screenies ta get ya all wet and gooey and ready to hear about their
progress on their new Bankrobber gametype. Of course there are some more
lil' bitties they talk about, but I wouldn't want to spoil your surprise.
Go ahead and give them a
visit.
Ceremonial Circles Review @TEAMShambler
by mayhemm @ [04:20 PM] August 06 2001
I'm feeling a little retro right now. With that in mind I'm gonna post
sum Q1-related news.
TEAMShambler,
a Q1 map repository and review site has just posted a review of a map called
Ceremonial Circles. Since the review is one page long, I'll forgo the
cut'n'paste action and just tell ya to give 'em a
visit.
6 New Maps at ..::LvL
by mayhemm @ [04:08 PM] August 06 2001
..::LvL, that bad boy from
..::LvL Q3A Edition has just updated his website
with 6 new map reviews. Here's a list:
- Shinning Forces by Crewmaac
- Intestinal Distress by EASE
- simplicity by Geit
- Painkiller by q3freak
- dodge and plan by headrot
- Exhaust Station 1404 by FeniX
- The Longest CTF by Gear
All in all it's a pretty good collection of maps for many gametypes. Go
ahead and grab 'em right
here.
Jedi Outcast: JK2 Preview Up
by mayhemm @ [03:40 PM] August 06 2001
This isn't Quake related news if you're talking about the game, but it is
Quake-Engine related news.
Gamespydaily has an article previewing the
sweet-lookin' Q3A-engined Jedi Outcast: Jedi Knight 2 by
LucasArts and IdEngine-expert
bad boys Raven. Here's a cut'n'paste from the preview to get ur juices
flowin': Just last week, LucasArts held an exclusive press event at
their San Rafael Offices to show off their latest games for the coming holiday
season and Jedi Outcast: Jedi Knight II was one of them. GameSpy was
there and got a first hand demo of the game with Producer Brett Tosti. "We're
really excited about Jedi Outcast," explains Tosti, "the folks at Raven
have done an incredible job with the game and it's just what we've been
looking for the sequel for Jedi Knight. We've added some really cool
stuff into the game including a few new weapons, a few new force powers and
enhanced lightsaber fighting." All in all, it's a pretty
interesting preview. There are also some really sweet@$$ looking
screenshots. A visit there would not be wasted bandwidth, considering
Raven's excellent track record with Quake-engined games. Give 'em a
visit.
New Q3A Shader Editor
by awoq @ [11:18 PM] August 05 2001
A new version of the Q3A Shader Editor is now ready for download. While this new version 1.1 has only one new feature, being an ability to export and import lightmaps in a BSP, it is well worth making a new build for.
Get the lowdown on this Q3A texture editor on the Q3ASE site.
New Q3Offline
by awoq @ [11:08 PM] August 05 2001
A new version of Q3Offline for Quake III and STV: Elite Force
is available bringing the front end utility to build 01.08.04.00.
New in this version is:
- Major new feature: Added Advanced page. This allows you to set any of the
hundreds of Quake III Arena variables, and not just those that have been
hard coded into Q3Offline. The new release is supplied with definitions of all
of the variables I could find, but if I have missed any it is easy to add your
own.
- Using the new Advanced feature you can also select the new game
modifications in the Star Trek Voyager Expansion Pack (e.g., Elimination,
Assimilation, Action Hero etc).
- The Extra options fields have been removed from the Game page and the
Edit map dialog, as they have been replaced by the Advanced options
feature.
QuakeCon Radio
by awoq @ [08:31 PM] August 04 2001
The folks at QuakeCon Radio have sent in a news update stating they will be broadcasting LIVE throughout the
duration of the upcoming QuakeCon event. It looks like they will be quite busy!
Here is a cut and snip of the announcement:
After our announcement last week that QuakeCon Radio would be broadcasting LIVE throughout the
duration of the event, we have been able to narrow down some of the awesome features that will be
available. Using many volunteers with high speed connections as relays, QuakeCon Radio will be
able to host well over 1000 listeners. Why would anyone care about QuakeCon Radio? I’ll tell you
why.
Remember that press release from id Software announcing that new games would be released at
QuakeCon? Well, QuakeCon Radio is doing one better than anyone else and is providing LIVE online
broadcasting of both the id Press Conference and John Carmack’s speech. Listeners will enjoy crystal
clear quality sound while hearing about the newest hit game(s) from id. Along with this major event,
there’s a long list of others that have been confirmed, these include:
Live shoutcasts of select early NVIDIA QUAKE III ARENA CHAMPIONSHIP matches.
Live shoutcast and recordings of all final NVIDIA QUAKE III ARENA CHAMPIONSHIPS
tournament rounds.
Roundtable discussion with mappers and coders from various well known and popular game
modifications.
Interview with Shortbus mod team.
Interview with Discreet team.
Interviews with players and spectators of the NVIDIA QUAKE III ARENA
CHAMPIONSHIPS tourney.
Interviews with your favorite professional players.
Interactive IRC chats that let you ask the questions.
Interviews with QuakeCon staff and volunteers.
Now, this is only the list that has been confirmed as of 8/4/01; while this is usually where you’d
enter the disclaimer saying that anything could be cut without notice, I’m adding something even
better: there’s MORE to come! Interviews with some VERY Important People who will be at
QuakeCon, coverage of some very secretive announcements, and much more are yet to come. You’ll
all receive another email when the time comes for these, so be ready! The website for information
(dates, times, etc) is www.quakeconradio.com; the site will be up and functional soon, so toss the
link and story up as soon as possible! Thanks for your time, and talk to YOU later :-)
New SCTA/SCQ3A
by mayhemm @ [10:18 PM] August 03 2001
Cinergi has just sent word that his Super
Configurable Team Arena (SCTA) add-on to Q3A and Q3TA has just been updated
to version 1.6d5, making it compatible with the Q3A 1.29h codebase. If you
notice the little "d5," just remember that this is beta so it may be
buggy; use it at your own risk :-) Just in case you don't know what SCTA
is, here's a little clip from their FAQ to get ya up to speed: SCTA/SCQ3A
is an enhancement for Q3 Team Arena and Q3 Arena servers. It enables the
server admin to have MUCH more control over the server than would normally be
possible. While it does add features and options, it can be configured to
behave EXACTLY like a nomral Q3TA server. So if you want to use it to address
bugs in ID's 1.27g code, no problem. If you want to just change how fast
rockets fly on your server, no problem. If you want to seriously alter the
game play, no problem.
SCTA/SCQ3A is a server side-only mod. Clients do not need anything to
play on your server! Grab or read more about it right here.
Team Evolve Interview @ HomeLan
by mayhemm @ [10:09 PM] August 02 2001
Team Evolve p1mped it out to me--and I'm p1mping it out to you :-)
Recently the Homelan Federation and Alliance sat down with Team Evolve, the
makers of PainkeepArena, and discussed their next plans now that the final of
their popular Q3Mod has been released. Here's a little cut'n'paste from
the interview to get ya wet:
HomeLAN - PainKeep Arena was promoted as the ultimate DM mod for
Quake III Arena. Do you and Team Evolve feel that you have accomplished what
you originally set out to do with the mod?
Robert Waring - PainKeep Arena is for the "Old School" fan
of Deathmatch, also known as Hardcore Deathmatchers. It's not a game a
Counter-Strike team based player is going to like much, although there is Team
Deathmatch and CTF PKA (New maps coming soon!) We think it's turned out to be
a great mod of Quake III Arena and offers many new, and hilarious ways to frag
your friends. PainKeep Arena introduces weapons that can be used by both Low
Ping and High Ping networked users. We believe that by adding network tolerant
weapons everyone can enjoy the fun. The weapon balance has been tweaked quite
a bit over development to allow a wide range of use.
Read the rest of the interview right here.
WFA Map Review @ Z-Axis
by mayhemm @ [09:07 PM] August 02 2001
Karnatos from Z-Axis
sends word that they have posted a WFA map review at their site. The map
for today is called LanFear by Mattew "Tanis" Ferland reviewed
by Arklight. They give it a pretty good rating, which is a good thing,
since this map is so popular with WFA junkies :) Check it out right here.
2 New Q3F Skins 4U!!
by mayhemm @ [09:06 PM] August 02 2001
Paul "Locki" Wedgwood from the Q3F
Team sends word that they have updated their site with brand spankin' new
screenies of two new player models. The new models are the sniper and
minigunner model. You can check those bad boys out right here.
You can also check out the full news monty of their Q3Mod right here.
Eric Webb's .plan Update
by mayhemm @ [07:48 PM] August 02 2001
Eric Web updated his .plan today saying--errr well, here's the whole shebang
cut'n'paste just for you and my lazy @$$ ;-) Wow! We got some really
positive feedback. Most of those that emailed me sent along clear, concise,
and to the point bug reports. MANY THANKS!
Based on your feedback, we feel that a large part of this problem was/is
related to people running several different versions of Q3. We had some
internal problems with the master and authentication servers during the
weekend and the first part of this week that could have been causing some
problems as well. These are now resolved.
If you are one of those that is still having problems, be aware that
we're still looking into it. VERY little changed in the net code from version
1.29f to 1.29h, so we're pretty confident this should be resolved for you
guys.
There's one last thing that I'm curious about. Can those of you that are
not upgrading to the beta (waiting for the FULL release) try connecting to a
server that you POSITIVELY KNOW is running the same version as you and let me
know the results?
Thanks again! So, there ya go again!! :-0
Q3A 1.29 linux Ready for Download
by mayhemm @ [07:31 PM] August 02 2001
Good News™ for all of you linux peeps out there. Roberty Duffy
updated his .plan today with a simple, one-line announcement: Linux
1.29h is up on our FTP So there ya go! :-)
Robert Duffy Updated his .plan...1.29h source code released
by CauTeRiZeR @ [11:21 PM] August 01 2001
Source code is coming for 1.29h
by CauTeRiZeR @ [10:54 AM] August 01 2001
Robert Duffy Updated his plan today. We are getting closer and closer to the 1.30 non beta point release. He stated he will be releasing the source code for 1.29h later today and that it pretty much will be very, very simliar to 1.30 so mod makers can proceed with developing for it. We will post a link for it when it hits the ftps.
I am going to get the latest source up for mod teams later today ( it might be late tonight ) but it should appear soon. There should be minimal changes if at all before this turns into a non-beta 1.30.
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