Quake 3 Freeze tag beta 5
by DGhost @ [12:31 PM] June 30 2002
Send me your pic!
I hate posting about a mod I didn't try but there is so many out there. FreezeTag
is like playing the "freeze tag" as when you where a kid. Instead of fragging the opponent team, you have to freeze the entire team. Pretty neat uh?
by DGhost @ [12:24 PM] June 30 2002
GameSpy and Nimda?
Okay sometime I wish that I would run a very big/popular site of Quake so that way people would send me cool pictures that I could post as the pic of the day. Check out the Picture of the day
by DGhost @ [02:14 PM] June 29 2002
Carmak, Doom III, OpenGL 2.0 and a lot of other stuff
I was reading (as usual :P) /.
when I found this story
on Yahoo! News
. Apparently some version of GameSpy Arcarde (1.09) is infected with the Nimda virus:
The installer for GameSpy Arcade 1.09, the main file exchange and gaming software of GameSpy.com, available from sites like CNET Networks Inc.'s Download.com service, was infected with the Nimda virus twice this week, GameSpy Chief Executive Mark Surfas told Reuters.
Crap! I hate it when a virus infecte an installer. It's not just email anymore. Ah well anyway I always got my antivirus at least.
by DGhost @ [02:23 PM] June 29 2002
The CaptureStrike Map pack
Again, a new .Plan
from Carmak. He apologize about the matrox because he tought their implementation of the hardware displacement was quad based, wich is not. But after that he goes on about some technical details (as usual) of how Doom III should be working. Interesting stuff if you are a programmer who would like to specialise in OpenGL. Wich bring him to this:
I am now committed to supporting an OpenGL 2.0 renderer for Doom through all
the spec evolutions. If anything, I have been somewhat remiss in not pushing
the issues as hard as I could with all the vendors. Now really is the
critical time to start nailing things down, and the decisions may stay with
us for ten years.
If you have been following the news about Nvidia lately you may have heard about their new programming language
, Cg. (do we need another standard
I have not done a detailed comparison with Cg. There are a half dozen C-like
graphics languages floating around, and honestly, I don't think there is a
hell of a lot of usability difference between them at the syntax level. They
are all a whole lot better than the current interfaces we are using, so I hope
syntax quibbles don't get too religious. It won't be too long before all real
work is done in one of these, and developers that stick with the lower level
interfaces will be regarded like people that write all-assembly PC
applications today. (I get some amusement from the all-assembly crowd, and it
can be impressive, but it is certainly not effective)
I do need to get up on a soapbox for a long discourse about why the upcoming
high level languages MUST NOT have fixed, queried resource limits if they are
going to reach their full potential. I will go into a lot of detail when I
get a chance, but drivers must have the right and responsibility to multipass
arbitrarily complex inputs to hardware with smaller limits. Get over it.
Pheew that was a technical update. I like that. :)
by DGhost @ [12:15 PM] June 26 2002
Carmak and the Parhelia 512
Just foud this on Threewave
that a map pack has been released for our popular mod. And on top of that the map pack is also compatible with any CTF mod. Here's a cut 'n paste from the read me file:
These maps have been primarily selected with Capture Strike gameplay in mind. It will probably work with other gametypes like CTF, CCTF or any quake III mod involving capturing the flag, hence the Pak name, CTFsPak1
ctfscp1 - Crosstown Traffic by Ferrao
ctfscp2 - Crossed Paths v.F3 by Daniel "Drunken Boxer" Lanicek
ctfscp3 - Cement, Concrete and Stone by Kommissar
ctfscp4 - White Noise by Publis
ctfscp5 - Overkill Redux - CTF by pF.red
ctfscp6 - Midnight Keep by Geit
Whooa cool one, it looks really nice. Check out Threewave
for the mirrors servers.
by DGhost @ [05:34 PM] June 25 2002
ZPM beta 4.2 is released!
Well we got a new .Plan
from the man itself. And personnaly, for me, it's not good news. Bouhouhouhou :( Of course with usual technical hammer he explain to us why the Parhelia won't be the best card for Doom III. Here's the best part that explain the thing:
The executive summary is that the Parhelia will run Doom, but it is not
performance competitive with Nvidia or ATI.
Aaaah well, I don't think that it will still prevent me from getting that card. Surround gaming! that's what I really want! :)
by DGhost @ [11:39 AM] June 25 2002
Alientrap is looking for an animator
A new version of the ZPM
is out! Here's the whole list of the new features:
-Fixed whole VQ3 mode.
-Fixed the "dead with one rocket" bug ...
-the in-game add bot menu (no red or blue team in UI to choose for RA3 mode)
-Fixed the "team queue adjustement".
-Fixed the "no on left in the game, match ended" bug ...
-bot_minplayers bug, until i find a solution, i've disabled bot_minplayers in
multi arena and RA3 mode...
-Fixed the "on the fly mode change" ... no map_restart used anymore ... only
callvote restart... it will restart the arena...
-Fixed falling damage, and hurtself : was not working...
-Fixed ready message etc, now readycheck enabled in all gamemode except FFA...
-Modified cVars default values:
match_ra3 default was 1, always RA3 mode ... :-(
-Fixed callvote commands that was not working or not supposed to be there ...
-Fixed RA3 respawn code, wasn't random...
-Fixed the /players command when a player use color characters in his name...
-Fixed the timeout command...
That's a lot of new stuff.
by DGhost @ [11:31 AM] June 25 2002
Some news from me
Okay here's the email I've got from the Alientrap
If you can post on your site that Alientrap is looking for a animator and
weapons modeler to help
with a MMOFPS that would help a lot.
The project is called Nexuiz, and will be a hardcore deathmatch game using an
extremly advanced quake1 engine. The engine uses a new model format called
.ZYM, which has full skeletal animation system. The player models in Nexuiz
between 2500-4000 polygons and are UV mapped, and the skins are 512x512. The
game once it is finished will be given away over the net for free. We plan to
a public demo soon as possible. For more info please view our site at:
www.Alientrap.com and check out the helpwanted page.
There you go!
by DGhost @ [03:53 PM] June 21 2002
Okay I just got 20 minutes for a break and I tought I should use that to give you some news not about quake but about me. As you can have noticed, you faithful readers, there hasn't been too much news these last days. The reason? Well, I've got some projects going on at my job and it's taking all my free time. I didn't have any week end off since the last 2 weeks and I'm still not finish. The only thing that I have done so far is working and sleeping. Nothing else, believe me. So please I'm asking you to be patient. I should be back on posting at the end of next week. I thank you all for your patience until then.
by awoq @ [04:01 PM] June 21 2002
Quakecon 2002 Posts List
The folks at guru3d.com
have released a new version of Q3Bench
. The utility will now
give you benchmark info with all versions of Quake3 and Return to the Castle of Wolfenstein.
Grab your copy of Q3Bench
and see how your system is doing!
by awoq @ [04:01 PM] June 21 2002
It's the lone Ranger! Oups, no, it's the Game Ranger!
Want to know who is attending Quakecom this year? Quakecon 2002
has posted a list of
who is attending this years event. The list is in a searchable data base so you can find
out if your friend or foe (as the case may be) will be attending. Part of the list indicates if you will
be in the Q3 tournament or part of the BYOC. If the list says no, they have assigned a waiting list number to you. They typically have
a LARGE number of no-shows so do not despair if your number is high!
Find out more on the Quakecon 2002
by DGhost @ [10:56 PM] June 16 2002
Spiderman TC for Quake 3
is a game browser (a la Gamespy) for Mac wich support the following version of their (more) popular OS:
GameRanger 3.0 runs best on Mac OS X, but still full support for Mac OS 8.6 to Mac OS 9.2.2.
To see what are the games this baby is supporting you should check this page
by DGhost @ [07:43 PM] June 11 2002
Some news from Tribal CTF
It's not ready yet :( but we get some good news from the team behind the Spiderman TC
for the Quake 3 engine. Check out the new renders of the Green Goblin
and the Hobgoblin
, we can see that it's gonna be a cool model.
by DGhost @ [07:38 PM] June 11 2002
New models @ Polycount
Whooaa actually they're not dead. Tribal CTF
had some small problem lately but we get a glimpse that the bot feature is coming along nicely. Check their webpage
for the complete story.
by DGhost @ [07:32 PM] June 11 2002
Urban terror: US VS Canada
by DGhost @ [10:06 PM] June 09 2002
Doom III, the most awaited game of next year
let's get this straight. I know it has been almost 4 days that we didn't post but believe me, I was really
busy. Now let's get down to business;
ClanBank.com is sponsoring and hosting a Canada vs USA Urban Terror 6v6 Tournament. STr8sHoT of Clan zH, the tournament founder, is administering the tournament. These matches will shoutcasted by Oswald of Urban Terror.
Here is a message from STr8sHoT:
Teams will be picked randomly off of a list of people that sign up. It will be random Canadians vs random Americans. Clan members can join individually, but will not play as a clan.
We will do 3 game types CTF, TS, and TDM. Each match will be 1 map 1 game type 2nd map different map, different game type.
Please email me if you are interested or msg me in IRC at the tournament channel on ETG #USvsCA.
You can also visit our forum post on the Urban Terror Forums.
Rules and more info coming soon.
Thanks a lot and i hope to see you all sign up :D
So stop by ClanBank.com (http://www.clanbank.com) for more information and to support your country in this friendly competition.
by DGhost @ [08:41 PM] June 05 2002
A "cadavre exquis"
With all the converage on Doom III @ e3 last week, no wonder that even the biggest medias are talking about it. Even MSNBC
got an article
with some comments of John Carmak. As usual if I'm posting about it, then it's worth to read.
by DGhost @ [06:45 PM] June 04 2002
Medal of Honor Allied Assault™ Level Editor Contest
I don't know if there is a word for this in english (I hope there is one) but in french we call that a "cadavre exquis" wich is: someone start drawing a pictures, stop after a part has been done and pass the pictures to someone else who must draw another part of the picture. Got that? Well, Pass the map
got the same idea but instead of a pictures, it's a Quake 3 map. 4 mappers working on a map for PainKeep Arena
, the result may be very creative. You can take a look at the screenshots in the "current project" section.
by DGhost @ [06:46 PM] June 03 2002
Some news about Urban Terror
by DGhost @ [08:40 PM] June 02 2002
Call for Cthulhu for Quake 3 need help
The latest version (v2.4) is still running and version 2.6 is coming along nicely. After that we'll see version 3.0. Check out Urban Terror
for the complete update. Also on some other news, one sad and one joyous, Iain has quit the Silicon Ice development team
since he doesn't have too much time anymore (life always catch up) and TwentySeven got his first kid (yet again, life always catch up). Good luck to you Iain and congratulation to the new parents!
by DGhost @ [08:31 PM] June 02 2002
RtcW patch for Mac coming soon
The Cthulhu total conversion
(H.P. Lovecraft) for Quake 3 Arena is in serious need of a coder. Since I really wanna try this mod and I can post news here, why not plug them? You can code (and really you do code?), you got a taste for the underworld demon horrors from Lovecraft? Why not help this mod?
by DGhost @ [08:38 PM] June 02 2002
Jedi Knight II: Jedi Outcast preview for Mac
Yet again, I learned from Inside Mac Game
that the latest patch
of Return to castle Wolfenstein for the Mac should be out pretty soon. Check out their webpage, refresh every 2 minutes to see when it'll be out or just come back here because, of course I'll tell you when it'll be release.
by DGhost @ [08:13 PM] June 02 2002
Inside Mac Game
Is there any new models?
got a nice preview
of the upcoming Jedi Knight II: Jedi Outcast for, guess what? Mac of course... :P
by DGhost @ [04:24 PM] June 01 2002
Yep. Looking at what polycount
has just comments on, it seems that there is, again, new models for Quake 3. Motoko
from Ghost in the shell, Cable
from the X-universe, Vivi
from Final Fantasy IX and Samjai
, a kind a samurai/knight
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