Seismovision 2.21 is here.
by DGhost @ [04:48 PM] March 31 2003
True Combat 1.0 is coming soon!
, the author of the excellent demo viewer Seismovision
has just released the newest version, making it to 2.21. Fixing the following bugs:
- fixed: Demos not playing on Counter-Strike Retail
- updated: Seismovision - Update System v1.10
- added: The Update System now states when it cannot reach the server.
- added: Size in megabytes is now displayed in the Update System when selecting downloads.
- fixed: A nasty bug that made the playing if demo impossible on certain systems
- added: Greek (thanx got greepLayer) and Spanish (thanx to [mostoles*arena]memphis) translation of Seismovision, now 8 languages!!!
At the same time, he's already planning version 3.0 and ask for your suggestions about what would you like to have in Seismovision. You can post your comments on the forum here
by DGhost @ [12:03 PM] March 31 2003
Pax Imperia for Quake 2
Remember True Combat
? The mod that aim to be the most realistic combat engine ever? It has been under alpha development for a long time. But now we got some update as the version 1.0 will finally be released soon! With that a video teaser that you can download here
, until the version 1.0 is out.
by cTbone @ [11:00 AM] March 29 2003
New Release for Dark Places
I just love modifications that can breath new life into older games. Pax Imperia
by Mark Shan looks to be a good filler for that role. It's a complete Quake 2 single play mission that includes 8 maps, over 2500 enemies, new monsters and models, and a new Quake 2 engine (!). The release date is currently set at April 1st.
by cTbone @ [10:51 AM] March 29 2003
OGL 2v2 Quake 3 Ladder
LordHavoc has a new dpmaster release over at the Dark Place's
website. Here's a news clip from the site:
New dpmaster release, major bugfix (no longer locks up after running for a very long time when someone asks for a server list, encountered this on my own dpmaster), thanks Elric!
by cTbone @ [10:48 AM] March 29 2003
The bug zone, a starship troopers total conversion
has a new tournament ladder up for Quake 3. Think you can successfully team up with another player and fight it out 2v2 style? Here's
the sign-up page if you're interested.
by DGhost @ [04:43 PM] March 28 2003
A new CTF map
by DGhost @ [10:54 AM] March 27 2003
Update on Rocket Arena 3
got, again some new maps, this one is a CTF! Yeah you know me, when it's CTF, I'm there right away! And on top of that the mapper look to be from the same city as me (or around Montréal). Anyway, I can't wait to get back home tonight so that I can try Gregypt CTF1
. And yes by the name it's an egyptian themed map.
by DGhost @ [10:19 PM] March 26 2003
New Urban Dominion Screenshots
Big news people, Crt
, the author of the popular mod Rocket Arena 3
will pass the flame to a team of programmers. With this, Crt
will let the mod continue to grow and expand and be more updated, since he didn't have the time for it anymore. Here's an introduction for them
The group is actually a Swedish Company (Ataxia Software HB) filled with RA3-players who are passionate about improving the game, led by Patrik 'ElQueffo' Persson. Both because they are long-time RA3 players, and because they are an experienced team, I have high hopes for their success.
They are already working on a new version, which will be more integrated with the point release 1.32. More details on the website of Rocket Arena 3>.
by cTbone @ [08:36 AM] March 25 2003
GtkRadiant: new version, sic
The massive multiplayer Quake 2 modification, Urban Dominion
, has release some new screen shots
showing the alpha build as well as the default HUD from the game:
We've released more screenshots for Urban Dominion that were taken from today's alpha test staged build, which includes the default preliminary HUD. These screenshots can be found in the "Media" section. In-game models are coming soon...
by DGhost @ [07:02 PM] March 24 2003
RTS: The ultimate Quake 3 search engine
Again 2 new version for GtkRadiant
is out. First of all, on the stable branch of the software, GtkRadiant 1.2.13 is out fixing some small bugs with SoF 2 and the next cycle of release will be 1.3. On the other hand the team is announcing that the test release for MacOSX is out, version 1.3. MacOSX devellopers who wants to help are more than welcome and you can give your feedback to the mailing list
by DGhost @ [05:51 PM] March 23 2003
A music video with Quake 3?
So you are a newbie with Quake 3 and you wanna start
mapping/skinning/whatever but you don't even know
where to look for some help? RTS Q3 search
is a webpage that let you search fo any link related
to your Quake 3 editing need. You only need to enter
the word of what you are looking for and the results will
be given to you (it's like magic man). It's like a Google,
but with Quake 3 in mind only.
by DGhost @ [01:16 PM] March 22 2003
Interview with Briank Hook
Sometimes I wonder how can people, with too much free time on their hands, can think of. But it's good since with the internet we can all share our works. Check out this video
(format .wmv, about 4 megs) where some Quake 3 models are reproducing one of the classic video from... No I won't say from who, but here's a tip, video with dancing zombies.
by DGhost @ [04:31 PM] March 21 2003
New version of PunkBuster
Remember him? He's one of the wizard with John Carmak that programmed Quake 2 and Quake 3 (and also one of the architect of the Glide API used by 3DFX Voodoo video cards). He is now president of Pyrogon Games
which specialise in puzzle games. The website Curmudgeon gamer
got an interview
with him. The interview turn mostly around games design and selling games for linux, wich is rather interresting.
by DGhost @ [12:42 PM] March 21 2003
"I ran a Quake house"
let the word out that yesterday a new version of PunkBuster
(client and server) was released (if you played Quake 3 yesterday you should have noticed). Version 1.026 for the client:
new /pb_myguid console command displays the current cdkey and resulting PB GUID new pb_autoexec setting to hold the name of a user-created script that PB will execute after each new server connection; players can create or edit pbcl.cfg with a text editor such as notepad and add a line such as 'pb_autoexec pbgame'; then in the Quake3 'baseq3' folder create a file called pbgame.cfg and enter commands that should be executed automatically after each connection.
And version 1.029 for the server:
improved detection and handling of corrupted security data (pbsv.db file)addressed pb_sv_restart bug that caused unexpected server exit on some linux boxes
Also be aware that EvenBalance has stated that the violation #60080 is not a violation in itself and cause false positive for some players. PB server admins should ignore the violation #60080.
by DGhost @ [05:23 PM] March 20 2003
The 2Q3 mappers challenge
Here's something totally different than usual. The website The Toque
got some articles with Quake as the subject (be warned that these articles are satire). Here's a taste of it:
MY HOME-- One day I was standing amidst the clutter--candy-bar wrappers littered my cola-stained carpet, extension cords and ethernet cables wove through my living room like wild ivy, and my curtains were sewn shut to prevent even the narrowest of sunbeams from entering--when I realized what my home had become: a Quake house.
The neighbours had a right to be suspicious. They had seen the eerie flickering lights glowing within; they had watched the curious-looking young strangers coming and going at all hours of the day and night, carrying peculiar boxes, bags, and backpacks; they had heard the strange artificial sounds echoing from inside--noises they couldn't quite describe. They knew something was drawing them like Sim-ants to a Sim-picnic.
What they didn't realize though, was that I was trafficking not in crack or heroin, but something far worse...multiplayer gaming.
I suggest (if you can read that is):
I ran a Quake houseWhy I lost that DeathmatchQuake player can't distinguish gaming from realityWhy I lost my girlfriend
And more on the website of The Toque
by DGhost @ [05:47 PM] March 19 2003
Xtreme Quake 3
The Tiki Domain
is warning us that next friday the inscription will be closed for the registration of the 2q3 mappers challenge
. From the website, here's the rules:
The Challenge, should you choose to accept it, and you should, is this: to create the koolest map possible in two to three months. From reading your text files in maps that have come to the Tikidomain, I can estimate that is plenty of time, and you won't have to slave yourself to your computer.
Only 2 months left to make a map! Are you feeling up to it?
by Destify @ [10:44 AM] March 18 2003
New tool for Quake 3 admin
The Xtreme mod
for Quake 3 has been updated to version 1.12. It's only 300k! Worth checking out for that small of a download.
These are some of the new features added:
Clients have the ability to opt out of lag compensation with "cg_delag".
Lag compensation can be adjusted or used only with specific weapons.
Armor now gives added protection from damage
Optional full lag compensation
Server admins can disable any weapon
by DGhost @ [04:04 PM] March 17 2003
UMP 3 is coming!
has released a tool for the admins of Quake servers using Punkbuster. This utility scans your punkbuster log, check for any game violations and cheats. Once it has found the information, you can update your pbbans.dat easily by adding the IP of the offender by a simple click to your pbbans.dat. Pretty nice uh? Check out Aphextwin
or download this tool here
by DGhost @ [02:51 PM] March 15 2003
The universal map pack project is growing again! Personnaly it's one of the best map pack I've ever got! All maps are CTF only and the quality are excellent! You can find the UMP1
here and the UMP2
the initiator of the map packs posted a message on the forum of Quake 3 World
about sending your maps for submissions on the next UMP3. Maps must be for CTF mode, support threewave also and a benefit would also be supporting bot (but it's not a major feature). You can read Phooka
's message here
by DGhost @ [11:45 PM] March 13 2003
Demos too big?
Small update for the Win32 OSes, bringing GtkRadiant
to version 1.3.6. The support for Half life has been improved and fix other small bugs, nothing too much major.
by DGhost @ [02:26 PM] March 12 2003
The TBLM map pack
Here come the Quake 3 Server Demo Center
or simply Q3SDC (btw, the webpage of the creator is in russian I think, you can get an english version here
). This nifty little program take your Quake 3 demo, compress it and give you the POV of any players in the game. Finish having to see only the POV of the players your following (this feature is already include in many mods for Quake 3, except the plain vanilla Quake 3). The compression feature is really nice also as it said that it can compress a 6 megs demo to 800 Kb. You can download Q3SDC here
. Drawback? This software works only with Quake 3 version 1.32 and
for the Win32 platforme.
by DGhost @ [02:18 PM] March 11 2003
from the Blue Machine
just finished 4 maps designed with CTFS in mind and CTF. Whoa! That's for me, 3wave here I come... BTW, I strongly suggest you try Threewave CTF
. So if you want some pics of the map, check here
or download this 4 maps pack here
by DGhost @ [02:12 PM] March 11 2003
New update for GtkRadiant
, bringing it to version 1.3, available so far only on the Win32 OS. Also first release supporting Half Life. On another topic, they are still working hard on the OSX version and they, "desperately need OSX developers"
. That's it!
by DGhost @ [02:07 AM] March 09 2003
It's a new tower record
The latest release of OSP
for Quake 3 just came out! The update is a server side only and here's the changelog:
- Fix: "Godmode" exploit
- Fix: droppable HIs in modes besides Vanilla FT
- Fix: reset server_freezetag to 0 for custom modes (prior to exec'ing)
- Change: server_freezetag is now a serverinfo cvar
So if you plan on running a server, go grab it, else you don't need it.
by DGhost @ [02:01 AM] March 09 2003
Western Quake 3 Soon!
A new record has been set for a tower of players in Quake 3, making it 59 players (Polish), you can download the demo file from PlanetQuake3.net here
by cTbone @ [12:02 PM] March 07 2003
What's going on with UT?
Today is the day, according to Western Quake 3
, that the new Beta 2 update will be released. So far, it looks as if everything is in order admist the discovery of a last second bug that was promptly fixed. Here's an exerpt from their main page:
Well friends, the countdown is going into its end phase now. Only a few more hours to go. Many mirrors have the files already on their servers and some gameservers are already running Beta 2.0. So as you can see, everything is working just fine by now.
Hopefully everything will launch successfully and we can all try out Beta 2 later on today!
by DGhost @ [11:53 PM] March 06 2003
Is QuakeWorld dying?
It's for Urban Terror
, not the "other" game. Well, 2.6a is on the net since a couple of weeks now, the changes where huge (mostly for the weapons), of course, with that came all the "comments" from the community. The team behind UT is, again, busy with the next release, 2.7, where we should see a new mode in a kinda bomb/defuse gameplay. Not to forget, new maps also. I could go on with all the new features that they're gonna include, but instead I'll let you read the whole thing on their website
by DGhost @ [01:25 PM] March 06 2003
Quake 3 CTF history - part 2
got some interesting comments
about QuakeWorld. Is it dying or not? After more than 7 years that players are hooked on it, the competition scene seems to be slowing down. Personnally, I'm really impress to see where QuakeWorld has gone, after more than 7 years!
by DGhost @ [10:59 PM] March 05 2003
New texture pack for Quake 3
Second part on ShackES
about the history of the Quake 3 CTF competition scene. First article
was the year 2000 and now with part 2
, we get a glimpse on 2001. Only a last article to be done!
by DGhost @ [04:25 PM] March 04 2003
News about Medal of honor
just released a new pack of textures designed with Quake 3 in mind. Check out a preview of the textures here
. At the same time, I would recommend checking out the skybox he created, it's magnificient!. Hit Speedy's webpage
for all the goodies!
by DGhost @ [01:31 PM] March 04 2003
Western Quake News
got some nice previews of Medal of honor: Rising sun, which is a first part of 2 of a game for the console (PS2, xbox and gamecube), set in the pacific. The games will also include multiplayer, where the screen can be separated in 4, but no online multiplayer tough. At the same time, they got some informations about the next mission pack for MoH PC, that should be released this summer. An external developer will make this expansion, no name about that studio or the expansion title has been said. But they did said that the next mission pack would be centered around the african and italian campaign of WWII. And a new multiplayer gameplay mode will be introduced. You can read it all here
by cTbone @ [03:37 PM] March 03 2003
Watch out it's a bomb!
The guys over at Western Quake 3
have released the manual
for their upcoming mod update. They have also announced a specific launch date of March 7th at 9PM CET:
And now, after quite some time (I cant even count it anymore) of development and endless weeks of beta testing we are finally ready to communicate an official release date for a hopefully bug-free Beta 2.0 version of Western Quake³. This one will be Friday, March 7th at 9pm CET (GMT +1). Wed be glad to meet you at the pre-release party taking place one hour before the release in our IRC channel irc.quakenet.org #westernq3. See you there!
by DGhost @ [12:35 PM] March 03 2003
Interview with Paul Jaquays Part II & Part III
A new total conversion for Quake 3 is under development wich is called Bomb Q3
. The game fall in the cute categorie and looks to be amazing with a new genre of game "a la" bomberman. The team is currently looking for more help with an additional mapper and someone who can work on the sound fx. Screenshots from their first alpha version is also available on their website
by Destify @ [04:28 PM] March 02 2003
Dark Places Quake Engine Update
Part II and Part III of the interview with Paul Jaquays of Ensemble Studios but most remembered from ID Software by QuakeSkills
. Part II
talks about his origins at ID Software mostly while Part III
talks about level designing and some good pieces of advice. Free advice from a top designer! GO read it!
by Destify @ [04:12 PM] March 02 2003
LordHavoc's Dark Places
Suicidal Quake Mod Update
Quake engine modification has been updated! It addresses a few bugs and adds some tweaks! So head on over here
and download it. Thanks to PlanetQuake for that tidbit!
by Destify @ [04:11 PM] March 02 2003
Suicidal Quake Mod
OSP 1.03 is here!
has been updated to version 1.5.9 by DeathMedic3rd. Small patch fixing a small bug and improving monster AI. The link seems to be broken right now :-( So let's hope he is just updating his site ;-)
by DGhost @ [02:35 PM] March 02 2003
Yes it's there, OSP
version 1.03, fixing some small bugs from the lastest version. Check out the readme.txt for all the changes/fixes that have been implemented. You can download it here
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