Happy New Year!
by blitz @ [06:07 PM] December 31 2001
The staff of Q3Arena.com would like to wish everyone a Very Happy New Year! Please give
all your friends, family and even strangers
a big hug. That is what keeps the world spinning :)
Stomped.com=Dodo :(
by mayhemm @ [11:34 AM] December 31 2001
S**t.. There goes another news source :( Let's hope that this
hemorrhage stops or the net is really going to start blowing.. It seems that
Stomped.com and it's various satellite sites are going the way of the dodo.
I was browsing ars technica when I came across this little news post:
In yet another testimony of the cruel reality of running an enthusiast
website in today's economy, Stomped.com,
once an absolute staple in the gaming community, is closing. As you might
expect, it's the same old story. There's
a brief interview
Gary Arndt up at HomeLAN concerning
the shutdown.
I think that everyone understands that the Internet economy is really
different than it used to be. We ran several months worth of ads for OCZ
only to have them tell us "Sorry, we're not going to pay you anything". We
tried the PayPal route, but the results were disappointing to say the least.
(While some were very supportive, it's was a small minority). As the revenue
dried up we had to cut costs which meant letting more people go.
Therein is the mortal coil. We've been fortunate insofar as
subscriptions
are concerned--indeed, the only reason you're reading this right now is
because we've got some of the most dedicated readers in the world. While we're
still running the site off of a personal loan that we had to take out, we are
chipping away at it, and we have high hopes for 2002, including a much-needed
server upgrade, the return of some larger review round-ups, and some cool new
subscriber features coming down the pipe. But I think the example of Stomped
shows us all that no matter what, these days life on the web can be rough for
us guys without the backing (and bias) of the corporate kind. They'll be
missed, but I wish Arndt et alia the best of luck with their brick-and-mortar
LAN gaming business they're launching, the StompingGrounds LAN Center in
Minneapolis.
::sigh::
MOHAA Screenies @Computer and VideoGames
by mayhemm @ [11:06 AM] December 31 2001
Dead Simple - Doom II remake
by DGhost @ [05:23 PM] December 30 2001
Saw this first on Quake3world. BerneyBoy has done a remake of Dead simple a Doom II map made by American McGee. You can find the map for a review and for download at Deja-Review. Personnal comment on the map: It's been a while since I had so much fun in a simple square map. Definitively worth the download. There is 2 version of the map, one classic and the other one railgun only. Try both!
PainKeep Arena Interview @Homelanfed
by mayhemm @ [06:56 PM] December 29 2001
Homelan sends a shout that they have posted an interview with Robert "Sgt. Hulka" Waring
from Team Evolve in regards to their soon to be released version 3.0 for
their popular Quake III Arena mod, PainKeep Arena. The interview is about
where the game stands developmentwise (:-/), when version 3 is coming, and
throws in some new screenies for ur viewing pleasure. Here's a
cut'n'paste:
Homelan - What sorts of new content (weapons, levels and the
like) will be in version 3.0?
Sgt. Hulka - PainKeep Arena 3.0 will add new "Holdables" to the level
inventory. One of the new PainKeep Arena enhancements is the ability for
the player to hold more than one holdable at a time, providing they are
different. Version 3 will add three new holdables to the inventory. At
this point in development all of the new holdables are still very secret -
shhhh. On the weapons front, the Dragon (grappling gun) will get some
teeth. Opponents hit with your "modified" dragon's tongue will receive a
good lashing full of damage. Read the rest of it right
here.
Slow sathurday...
by DGhost @ [04:21 PM] December 29 2001
So! the holydays partys are almost finished, but not yet. There is still the new year party to do and after that I'm going back to work (with my lUsers :P ). Any Quake related news? Well there is some new version of the mod True Combat. I don't even know what this mod is but it look good. Seriously, if you're into CS or real weapons, I think you'll like that mod. Now for the people left on this planet who still love Lara Croft (is there any left?) you can go to Polycount. And lastly some new levels at ..:LvL.
WolfMP My Impressions
by mayhemm @ [02:03 PM] December 29 2001
IMHO, and remember this is is MY humble opinion--I think I'm going to stick with UrbanTerror and MOHAA when it comes to multiplayer gaming action and maybe play RtCW in single player only. WolfMP sux :P
NOTE -- I just wanted to clear up what I posted, due to some e-mails I received... I DID finally break down and buy the FULL REGISTERED version of RtCW. I honestly think the single-player game is cool; I just think they could have done a better job with multiplayer--and, as I posted, it is MHO.
New Q2 Source Code
by mayhemm @ [04:10 PM] December 28 2001
Here's a little nugget for those who are still messing with, or want to mess
with Quake2 and it's source code.
After releasing the source code for Quake 2 last week,
iDSoftware has released
an updated version. This latest version of the code includes all the changes
made for the final 3.21 revision. Grab it
here.
2 New Maps From WF Direct
by mayhemm @ [11:55 AM] December 28 2001
Weapons Factory Direct has has updated their site with two new maps (one for WFA, and one
for Q2WF) as a late Christmas present for you WF players out there. Golf by BeLaC is the Q3WFA map, and
The Hole by Lanman is the Q2WF offering. You can grab them both right
here.
Tiny Terror by Fiesling
by mayhemm @ [11:50 AM] December 28 2001
One of our Teutonic friends from across the sea,
Fiesling, has released his very first Q3 map and it looks like it's a
pretty nice one. If you don't mind playing Lilliput style maps go
ahead and grab it right
here.
New MOHAA Movie @3DActionPlanet
by mayhemm @ [11:42 AM] December 28 2001
3DActionPlanet have updated
their site with a first look and gameplay movie they took of the first minutes
of the game, including the Omaha Beach sequence. Since this is a new video
(and D@mmit!! we have to wait until late Jan to
play the game!!!!) it thought it would be kewl to provide a link to the
movie right here. Check it out and read the
article.
RtCW Linux Update
by mayhemm @ [11:28 AM] December 28 2001
Thanks to a Shacknews
shout, you Linux FrEaKZ can grab the updates of iDSoftware's Return
to Castle Wolfenstein at their servers. The update for the full
version of the game fixes some bugs and adds a new map pack (mp_trenchtoast). Also
released is a small update for those who already have the win32 demo
multiplayer version of the game and a full linux multiplayer demo.
Here they are:
wolfmpdemo-linux-1.1-MP.x86.run: complete Return To Castle Wolfenstein
Multiplayer demo for Linux includes all the files needed, to run the
client and to run a dedicated server.
wolfmpdemo-linux-nomedia-1.1-MP.x86.run: lightweight version of the
Return To Castle Wolfenstein Multiplayer demo for Linux, if you already
have the demo for win32. You will need to copy manually demomain/pak0.pk3
after install. see
here
for details
wolfmp-linux-1.1-MP.x86.run: this is the updated installer for owners
of the full game. bug fixes and new map pack (mp_trenchtoast) included.
NOTE:-- In my laziness--and MOHAA fervor--I haven't yet
played the RtCW multiplayer mode, but I'll get there soon and tell you what
I think about it.
SOF2 New Screenies
by mayhemm @ [09:40 PM] December 27 2001
It looks like the days of futuristic weapons such as the railgun are probably
numbered. Also, I honestly believe that many games are going to die by the
wayside with so many FPSs cropping up recently and in the near future. Of
course, one or two are going to make the grade and develop a rabid
"Quake-like"--or "Counterstrike-like" if that suits you--fan base to keep the
game alive. One of the games in contention is
Raven's up-coming Q3-arena engined game called Soldier of Fortune 2. To get ya whet until it comes
out, here are some screenies for your viewing and reading pleasure, courtesy of
GamingGroove. They are from UGO's
Gamepen, who have posted the first 4
bloody (heh) screenshots. Be patient as the site seems to be slower than
my grandma =)
Post Christmas Blurb and Sum Helpful MOHAA MP Utilities
by mayhemm @ [10:14 AM] December 27 2001
I hope all of you have had a VERY
MERRY CHRISTMAS.
You know it's not over yet. It will be time to imbibe and kiss everyone
(of the opposite sex of course :-/) in just a few short days, so don't let your
guard down. If you do though, you are welcome to search the
MOHAA demo servers
out there (if you can find an empty one :P) and try your hand at killing me :P
Anyhoo, for the first post of the day I would like to point out an MOHAA fan
website that seems to have some pretty useful utilities for getting the most out
of the game. The site is called
Allied Assault.com.
On this site is a little mod page which features an "un-locker" so you can play
DM and that new map called "The Hunt." Of course there are other .paks
which modify the look of the blood, some that modify the crosshairs, and one
that changes the ambient sound of the game to name a few. Go 'head and
give them a
visit.
Q3 1.30 - 1.31 Converter
by mayhemm @ [03:30 PM] December 26 2001
For those of you wrestling between playing Q3 1.30 servers and Q3 1.31
servers, here's a little nifty utility which will help you switch between
versions, courtesy of Python from
Railbait. Be sure to
read his enclosed directions so you won't screw everything up =) Get it
here.
NOTE -- One of my clan members has posted something like this as well.
Just wanted to give him a little credit.
"Twas the Night Before Christmas, or A Visit From the Enemy"
by mayhemm @ [03:24 PM] December 26 2001
Just in case you missed it--like me ;P, here's a neat lil poem written by
ReconN of the
Weapons Factory Arena website. Here's a little cut'n'paste:
T'was the night before Christmas, when all
through the fort,
"Not a creature was stirring," came the defensive report;
The sentries were placed on the walls with great care,
In the hopes that the enemy soon would be there;
The snipers were nestled all snug in their loft,
while dreaming of Tomb Raider III (starring Miss Croft);
And marines at the ready, blasters trained at the door,
had just set up Turrets, and proxies on the floor, Of course
there's more to this poem. Go
check
it out. Thanks goes out to
Captured.com for giving
the "heads up."
Map Install Bug in MOHAA Demo
by mayhemm @ [10:10 AM] December 26 2001
Hmmm, one of my friends was complaining about this and I came across this as
well, but didn't think much about it
at the time. GamingGroove
reports that the recently released bonus map for the
Medal of Honor multiplayer
demo ("The Hunt") had an installation bug. When you install the map (via Winzip
self extractor), the background sounds are installed in a different directory
resulting in a no-background-sound game. You can "fix it" by simply running the
Winzip interface and
extracting the "Amb_M5_TownExt_2.mp3" file to the following directory: "medalofhonorfoldermainsoundamb_stereo"
and running the game as usual. Grab the map if you haven't--and if you play
this demo you absolutely need this map--right
here.
Note: There is a lot of noise going around about MOHAA
and RtCW in regards to which game is better. I DID finally break down and
buy the game (Todd H., you are a very persistent cheerleader :) but have yet to
play RtCW in multiplayer mode. Still, I don't know... I think MOHAA
is gonna be awesome; it even gives my fav Q3UT a run for the money with it's
realism.
New MOHAA Map
by mayhemm @ [05:09 PM] December 24 2001
Hmmmm. Well
GamingGroove posted that we were waiting for this :-/, but it's all good.
For those of you who are blowing up stuff and sniping all over the place playing
MOHAA (Medal of Honor: Allied Assault Multiplayer Demo) and getting mighty tired
of dm6 :-) (I'm not, I like the look of bodies flying after a bazooka hit!!) EA
Games has finally released the
promised map (6.2 MB) for the multiplayer demo of Medal of Honor: Allied
Assault over at Fileplanet(bleh!!). The map is called "The Hunt" and unlike the
original free-for-all deathmatch (team deathmatch if unlocked) map included in
the demo, this map has an objective: the Allies are to find the flank 88
cannon and blow it up while the Axis tries to prevent them from doing so.
Grab the
map.
Navy Seals: Covert Ops Teaser!
by mayhemm @ [05:09 PM] December 24 2001
The Navy Seals: Covert Ops
team sent a shout that they've released a trailer video showing off the state fo
their Q3TC offering tactical combat and "realistic" damage. The video is
available from FilePlanet(bleh!!!) in both
.avi and
.mpg formats, and both files will eat through about 15megs of bandwidth.
Since you're gonna have to wait about 2 hours to get it from FilePlanet(bleh!!!),
you might as well visit their
website.
Ditto!
by mayhemm @ [05:03 PM] December 24 2001
Uhhh, what he said =P
Merry Christmas!
by blitz @ [04:38 PM] December 24 2001
The staff of Q3Aarena.com would like to wish all
those around the world who celebrate the birth
of Jesus Christ a very Merry Christmas.
May the Good Lord be with you down every road you
roam.
Peace be with you!
Bini
Quake 2 ported on PocketPC
by DGhost @ [04:27 PM] December 24 2001
2 days after the announcement of John Carmak that the source code of Quake 2 was public, someone already ported the game for the PocketPC (found the story on Slashdot). The game is not finished yet but it looks promising. You can find the original post of the author (and that's not his first work of Quake on PocketPC) on the forum of Pocketmatrix. Warning: the site may be slow to answer since it has been slashdotted. And I wish you all a happy Christmas!
Some models at polycount
by DGhost @ [12:54 PM] December 23 2001
There's been a lot of new models at polycount lastly. Check out the Terminator model (I heard a rumour about Arnold signing for a third movie, but it's only a rumour so far). Also another character from the universe of Spawn is the Violator himself. Go check it out they're worth it!
Another new .plan from Todd Hollenshead and Paul Jacquays
by DGhost @ [11:28 PM] December 22 2001
2 new .plan from ID Software today. You can read the one from Todd here and Paul here. For a quick summary Paul advised us that for the ones who are into skinning, there is a new release of the Team Creations documents. Many errors corrected from the skinners. We can all use some RTFM once in a while. And he wish us all a Merry christmas and a Happy New Year too. Isn't that sweeeeeeeeet? Todd on his side give us some informations from the .plan of yesterday concerning the price of the engine of Quake 2. He also wish us all a safe and happy holiday and plays lots of RTCW!. I guess that he must do his job once in a while (i.e. selling games). Haha! :)
New .plan from John Carmak
by DGhost @ [01:50 PM] December 22 2001
Hello! I am DGhost and I will be the news poster of the weekend. Quake addict as I am my favorites mods are: CTF, classic ctf and Tribal ctf (get the picture? :) ). Yeah I am ctf lover. So the introduction is done let's get down to business. John Carmak release a new .plan yesterday. The quake 2 source code is now public. Here's a cut & paste:
December 21, 2001
-----------------
The Quake 2 source code is now available for download, licensed under the GPL.
ftp://ftp.idsoftware.com/idstuff/source/quake2.zip
As with previous source code releases, the game data remains under the
original copyright and license, and cannot be freely distributed. If you
create a true total conversion, you can give (or sell) a complete package
away, as long as you abide by the GPL source code license. If your projects
use the original Quake 2 media, the media must come from a normal, purchased
copy of the game.
I'm sure I will catch some flack about increased cheating after the source
release, but there are plenty of Q2 cheats already out there, so you are
already in the position of having to trust the other players to a degree. The
problem is really only solvable by relying on the community to police itself,
because it is a fundamentally unwinnable technical battle to make a completely
cheat proof game of this type. Play with your friends.
A New Generations Arena
by mayhemm @ [10:47 AM] December 21 2001
The guys behind
Q3 Generations Arena have made beta .99a of their Q3 mod available for
our fraggin' enjoyment. WTF is Generations Arena you
ask? Well, here's a snip from their site to get ya up ta speed:
Generations Arena is an "ultimate tribute" to id Software (developer of
the Quake and Doom series) as well as id's fans. Developed and released
under the Quake3 engine, Generations Arena recreates all the classic
First-Person-Shooter gameplay styles, physics, and weaponry that FPS
players have come to know and love.
Players select their favorite "generation" among five choices. Each
generation "class" has its own unique character, weapons, physics, and
gameplay, all styled after such classic FPS deathmatches as Doom, Quake,
and Quake2. Each class represents a particular style of FPS gameplay, so
Quake2 fans feel at home with the Strogg Troopers, QuakeWorld fans enjoy
the Slipgate class, and so on.
Once players make their selection, they battle it out online against other
players, generation versus generation. BFG balls sear the air, lightning
guns fry unlucky swimmers, nailguns and chainguns cut through opponents,
and chainsaws, fists, and axes deliver humiliations all around. Players
can battle in Free For All, Team Deathmatch, Tournament, and Capture The
Flag modes of play, or use the bot support to create computer opponents to
train against.
GenArena Version 0.99a will include all five Generations, over 40 weapons
to choose from, new powerups and powerup effects, techs, grapples, and
much more, with support for server administrators to select what powerups,
techs, and even classes are used in their game. All standard Quake3
multiplayer modes will be available; additional modes are being considered
for a later release.
BTW, the mod authors are Wirehead Studios. Go ahead and
give 'em a
visit to see what else they may have in the oven!
Jedi Outcast: JK2 Interview@PCShooter
by mayhemm @ [10:38 AM] December 21 2001
Thanks to GamingGroove, our first news post of the day isn't about RtCW =)
PCShooter has posted an interview with
LucasArts's Brett Tosti about their soon
to be released--if you think Spring 2002 is soon--Q3-Engined FPS codeveloped
with
Raven called Jedi Knight II: Jedi Outcast. Here's a little cut'n'paste from the interview ta get ya whet:
For those gamers who are not Star Wars fans (Huh?!-mayhemm),
what reasons would you give them to spark their interest in Jedi Knight II?
BT: Beyond the deep compelling story and high-paced action, Jedi Outcast
has some very unique game features not seem in other FPS’s. Your ability
with the lightsaber to not only attack but to defend yourself adds a
different gameplay element. And of course the wide range of force powers
intermixed with the conventional weapon arsenal not only makes for an
interesting single-player game but adds a whole new level of depth to the
multi-player experience.
Read the rest of it
here.
Q3 1.31 :-/
by mayhemm @ [08:23 PM] December 20 2001
Hey!! They said 1.30 was final, but they didn't
say they wouldn't support the game any longer :P Head on over to iDSoftware
and get The latest point
release(1.31). It is only 26 megs :-/
JH's .plan Update
by mayhemm @ [08:19 PM] December 20 2001
What??!! You haven't bought Return to Castle Wolfenstein yet??
Well John Hollenshead has something to say to you in his latest .plan
file. Here it is: Only 8 days 'til Christmas! While the
sales from last week are over, you last minute shoppers can still get RTCW at
a very affordable $34.99 from Circuit City, courtesy of their 12/16 circular
ad. So there ya go (OKOK I'm going too!)
Remote Q3 Console
by mayhemm @ [08:16 PM] December 20 2001
John, the BiG CheeZ™, errr VP, of Syntech
Software, gives us the heads up that he and his company have released a new
tool for the remote Q3 (or other Q3 Engined game I assume...)
Administrator. WTF does that all mean?? I don't really know :P
Seriously, this seems to be a great proggie indeed.. Instead of
typing in PITA (you can guess what that means) rcon commands, all you have to do
is run the remote console server on the machine with the Q3 dedicated server,
set a password, and use a client from somewhere else to connect and then you
will gain full control of the console. He has invited all of ya admins to
visit the Syntech site so you can find out more. So go visit him right here...
..::LvL Maps for Download
by mayhemm @ [08:27 PM] December 19 2001
Looks like ..::LvL
has added a few new maps for our enjoyment on his site. Check 'em
out.
FMJ Update
by mayhemm @ [08:21 PM] December 19 2001
The guys behind
FMJ have updated their news page with the happy announcement
that they have quashed another bug for beta1 of their realism\real combat Q3TC
called Full Metal Jacket. Now.. I'm sure you're wondering (since we
haven't run any news of them for a while) who the h3LL they are... Never
fear =) here's a cut'n'paste! After Frontline Force and Day of
Defeat, Full Metal Jacket is the next mod to be expected in this war genre,
only this time not based on the Half Life engine, but the (loved by all) Q3
engine.
The name and idea for this mod are diverted from the war-movie Full Metal
Jacket, not that you'll find parts of the movie in this mod, but it is a war
mod that situates itself in Vietnam. The version I got to play was an alpha
version, but looked impressive nonetheless. Upon starting the mod you're
sucked right in, thanks to the adjusted menu and matching sounds. In FMJ you
either choose for the side of the Vietnamese or that of the US marines. You
can choose between different game modes, being: deathmatch, team deathmatch,
mission mode and campaign mode. Everyone knows the first 2, but what are those
other modes all about then? Well, mission mode can be compared to assault for
UT, one team has to destroy a target and the others needs to stop them, in
campaign mode you're playing a sort of mission, but now the next map will be
determined by the winning team. In this mod they've also tried to achieve
reality as much as possible, you will break your leg's falling off of a 15 m
high canyon, and you wont be able to run as fast with an m60 as with a knife.
on top of your screen you see a miniature 3dmodel of yourself which shows what
you're doing. The map's look very detailed and are completely in style, very
much unlike the original q3 maps these map's are mostly outside area's and
heavily feature water and jungle environment's. Also you can expect a vast
array of weapons, including the all-too-known AK-47, the M16a1 and the M60.
But expect to see players running around with real rocket launchers as well.
The graphic's look slick and are right up there with q3's, although it does
need a rather medium-end pc.... Heh, now you know everything, cuz
that's their whole FAQ =) Go check 'em out (check out their screenshots as
well, they look d@mn sweet!) right
here.
SCTA/Q3 New Version Out
by mayhemm @ [08:10 PM] December 19 2001
WooOO. Tired of the same 'ole build of
SCTA/Q3 clogging up your hard
drive? Well, I have some good news for ya! Cinergi, from the SCTA
team has given us a shout that they have released another build for ya.
This version comes up to 1.6. What are the changes? Here's they are:
- 1.29h source integration
- Optionally disable voting during warmup
- 16KB worth of IP (with netmask!) banning
- Reverted to standard games.log format (to make stats parsers happy)
- An even more configurable map rotation system
- No more prox-mine exploit (indestructible mines)!
- Numerous bugfixes against the base code
- Much more!
So there ya go. Grab it right
here!
ThreewaveCTF Interview @ Planetquake3.net
by mayhemm @ [08:10 PM] December 20 2001
Roger from
Planetquake3.net wants all of us to know that they have posted an interview
with none other than Casey from the ThreewaveCTF mod team. They discuss
Casey's job on the team, what plans there are for future ThreeWaveCTF releases,
why he likes the Quake3 engine, and other, errr, schtuff. Get all the p00p
right
here.
Jedi Outcast: JK2 New Screenies
by mayhemm @ [05:46 PM] December 18 2001
I haven't seen any news about this game in a while, so this is kindof
refreshing.
Loadedinc
has posted 5 new Jedi Knight II shots (well they have screenshots from another
game, but the other one isn't that important :P). Check 'em out right
here.
RtCW Mac News
by mayhemm @ [05:43 PM] December 18 2001
OK Macheads. Now's your chance to participate in the RtCW hubbub..
It seems that Aspyr Media is currently developing Return to Castle Wolfenstein
for the Macintosh platform. You can read the press release
here.
RtCW Tweak Guide
by mayhemm @ [05:39 PM] December 18 2001
Heh, well we just couldn't get away from RtCW news could we? I just
noticed (heh, well someone sent me an e-mail notice :P) that there is a new
Return to Castle Wolfenstein tweak guide for our use. Tweaks include
graphics settings for the speed freak and anti-lag cg-commands. It's
pretty well written and shouldn't be a problem to follow. Read it
here.
So Ya Wanna Be a Skinner?
by mayhemm @ [05:34 PM] December 18 2001
Have you ever looked at some of those crappy skins out there in cyberland and
thought to yourself, "what s*1T!!, I can do better myself!!" Well now
here's your chance to put your money where your mouth is... It's in the
form of a little skinning resource site called
Skindom.
Here's a site with messageboards, how-tos, articles and examples at your
fingertips to help you start out, or become the very best Q3, T2, HL, SS, and UT
that you can be. So..what are you waiting for? Go give 'em a
visit.
Force Feedback for MOHAA??!! Billy Said So...
by mayhemm @ [03:37 PM] December 18 2001
I just came across this little news post on Billy 'Wicked' Wilson's (he
IS/WAS VoodooExtreme) new
gaming news site Gaminggroove, and thought it would be an interesting thing
for all of us to know (besides :-P it's not RtCW news):
Just checking out
AlliedAssault.com and came
across the following tidbit of news, posted by 2015's Mackey (level
designer) in regards to force feedback in Allied Assault with Force Feedback
mice:
I don't know if force feedback is in the demo, but I know it's in the
full game.
I'm not a huge force feedback fan, but I know a few that are,
so figured I'd slap this puppy up here.
Annihilation Update
by mayhemm @ [06:57 PM] December 17 2001
The Annihilation website has been update with new screenshots, renders, and a
video showing some of the new features in the upcoming version 2.0 of this Quake
3 WWII mod.
Grab it!
I'm Off to Circuit City to Buy RtCW, Cheapo that I am :)
by mayhemm @ [06:53 PM] December 17 2001
DOH!! Buy the game!!! Todd Hollenshead does his best job of RtCW
salesman by always pointing out the best and cheapest place to get the game in
his . plan
file.. Check it out, it's only 34.99. Go get it :)
Kevin Cloud Interview @ DTeam
by mayhemm @ [06:50 PM] December 17 2001
Whew!! Here's an interview of Kevin Cloud (from
iDSoftware :-/ in case
you don't know) from the DTeam. Read it
here.
RtCW Complete Walkthrough
by mayhemm @ [06:47 PM] December 17 2001
I simply have to find some non-RtCW-related news!! Sigh, but I
won't.... Because I'm lazy :P Anyway... If you're having a real
problem getting through that one level and are ready to start pulling
your hair out, then this little guide may be the thing for you..
PlanetWolfenstein
has posted a complete walkthrough of the latest and best Q3 engined game to have
been released.. Check it out right
here.
RtCW for the PS2??
by mayhemm @ [06:37 PM] December 17 2001
Hmmmm, I saw this on PlanetWolfenstein--and to tell ya the truth, this bit o'
news is not really a surprise, as there is already a Q3 port for the PS2.
Heheh. Anyway.. Here's the story:
Playstation Centre got word on a few little details
concerning RtCW on the Playstation 2!
While it's not the most solid information we ever got,
and nothing official has been said, it appears as
Ebgames.com all ready have there
RtCW PS2 order form up, with a set shipping date of
6/1/2002! (But then again, we've never been able to
trust Shipping dates) So there ya go..
New Gamespy
by mayhemm @ [06:26 PM] December 17 2001
Here's some Good News™ for those of us who use the
Gamespy server browser...
None of us wanted to pony up for Gamespy Arcade (which, with the exception of
the All Seeing Eye, was the only server browser capable of running muliplayer
MOHAA (you know what that is,
don't you??). Of course, there is always a catch; you have to be a
registered user of Gamespy to use this.. Other game support added is
Return to Castle Wolfenstein, Operation Flashpoint, Alien vs. Predator 2 and
Serious Sam 2nd Encounter demo. For all of you misers :P you only
need to wait a few weeks for the shareware version. Oh!! BTW, the version
is 2.56 =)
Grab it here.
TribalCTF Update
by mayhemm @ [06:49 PM] December 14 2001
The Tribal CTF website has been graced with a massive update. Since
I'm lazy and Q3UT is startin' ta knock on my door :P, here's a cut'n'paste from
the news page:
A lot has been going on at the Tribal office
as usual so I'll give you all the latest news on our progress. Adonis and me
have been working on the two new Cyborg themed maps that are going to be the
Cyborg map pack. There's one gargantuan canyon terrain map and a smaller, more
head on ctf map. Both these maps as well as the Elemental maps are being
re-build for our new bot support.
The texture sets for all the Tribes have been expanded and improved to give
the maps again a more professional and immersive feel. Next to that we're
working on all the weapon skins for the 17 new weapon models. Some of the
weapons have already been finished and you can have a look at them in the new
exclusive picture on your right. And to see what we've done to the alien
texture set you'd have to check these two kewl pics out.
What? Don't know WTF Tribal CTF is all about? Well I'm here to put
ya in the know with another cut'n'paste:
Tribal CTF is a totally new and fresh approach to the
standard CTF concept. Its foremost characteristic is its 3-team CTF based
gameplay mode. The classic Red and Blue teams have evolved into three unique
tribes that each sport their own characteristics and unique looks. Another
striking feature is that the Tribal 3-team CTF graphical setting is of a
beauty found in single player games. The tremendous atmosphere of
environments, structures and terrain ensure a whole new CTF thrill...
So there ya go. Give 'em a visit right
here.
RTCW Single Player Demo for All of Us Misers :P
by mayhemm @ [06:38 PM] December 14 2001
Speaking of playable demos... If ya want to check out the single player
Wolfenstein, errr THAT'S Return to Castle Wolfenstein demo, then you can grab it
as well right
here.
MOHAA Update-Demo !!!!!!
by mayhemm @ [06:32 PM] December 14 2001
WoooooOOOOo!! Good News™ and, ugh, bad news peeps!! Ea Games promised
and they delivered!! A brand-spankin' new demo of
Medal of Honor: Allied Assault,
that Q3-engine powered, focus of all our dr00l is here. Of course, with
the good there must always be the bad..... Until there are mirrors out
there in cyberspace, we're all gonna have to
get it here (bleh!!!) from
Fileplanet. As
soon as we receive news of mirrors we'll give ya a shout.
Help Wanted!
by awoq @ [11:30 AM] December 14 2001
We are looking for an experienced volunteer news updater or two to do the news here at Q3Arena.com. There is a possibility that we can use someone during the week and then someone else during the weekends. If you feel you have the time and qualifications send a note to me stating why you interested in the job, why you think you are qualified, and when we can count on you do post news.
I will get back to you as soon as possible.
SOF2 Preview @ Computer and Video Games
by mayhemm @ [06:15 PM] December 13 2001
Waiting to hear some info about
RavenSoft's upcoming
Q3-engined game, SoF2? Well... here's a little preview posted by the
online games magazine, Computer and Video Games. Read it right
here.
MOHAA Updated Preview @ Gamespot
by mayhemm @ [06:09 PM] December 13 2001
Todd H.'s .plan Update
by mayhemm @ [06:06 PM] December 13 2001
Todd Hollenshead has updated his .plan with a little warning directed to all
youz WaReZ JunKeeZ. Here's the whole shabang cut'n'pasted for ur perusal:
Software pirates beware:
http://www.justice.gov/opa/pr/2001/December/01_crm_643.htm
http://www.treas.gov/press/releases/po862.htm
Also, if you are running a "cracked" Wolf server, or are posting links to
these
servers, don't be surprised if you are contacted in the near future about
this
behavior. Fair warning - you are not anonymous and we *do* look at those
IP
addresses.
It's a simple thing to just run a Test server instead if you don't want to
pay
for the game or can't afford it or just want people to be able to come and
play
on your server without having to buy the game. Besides, at $30, it's
cheap
(see
my 12/9 update below).
12/9/2001
Killing Nazis and saving the world from Himmler's evil plans is now on
SALE!
;-)
Just saw the circular ads this Sunday. CompUSA has RTCW for $39.99 and
Circuit
City has the game on sale for a downright CHEAP! price of $29.99. Folks,
$30
is
a deal I doubt you'll see again for a while and some people were paying
twice
that
the day the game came out (the Suggested Retail Price is $49.99, btw).
As I've stated before, most of the retailers will price match these days,
so if
either of these retailers isn't convenient, you might want to pick up a
Sunday
paper
with the ads to get these deals in your favorite store.
[Query: Do the online reviews that criticized the game because of the
price
have to
now be re-written?] So there ya go :-)
Dark Conjunction beta .9 Released
by mayhemm @ [05:59 PM] December 13 2001
The ACE team sent out word yesterday that they have released their first
public beta of this interestingly named--and very sw33t lookin'--new TC called
Dark Conjunction.
If you don't remember our first news post about this mod, here's
the story.
Rather than tell ya to go get it, here are some links to in-game
screenies and a little
preview, before you go and--- grab
it. =)
misc Blurbs and Other S*** (stuff :P )
by mayhemm @ [05:53 PM] December 13 2001
Hmmmm. :-/ Well... Sorry for not posting news yesterday. I know you
don't care :P but I have a good excuse: It's my fault. I didn't tell
the, errr, better half to give the right-of-way to oncoming vehicles when
turning left...... The important thing is that she's ok and my deductible
isn't gonna be that high...
MOHAA Update-Demo Friday??!!!
by mayhemm @ [06:27 PM] December 11 2001
Thank you very much
Captured.com!! It seems that
the Medal of Honor: Allied Assault website has been updated with word that a
multiplayer demo of the upcoming game will be released Friday! Seems like the
game is finished and they're just sitting on it until January. Here's a
cut'n'paste:
The demo will contain one of the eleven huge maps that will ship with the
full retail version on January 22, 2002. You can choose the type of model that
you want to be in the game, including Axis military models, and select from 14
different weapons including the Browning Automatic Riffle, Bazookas and the
Colt .45.
D@mn I gotta get sum money!! W00ooo check it out
here!
Afterwards Mod Preview@Planetquake3.net
by mayhemm @ [06:16 PM] December 11 2001
Roger LaMarca from PlanetQuake3.net shouts out that they have posted a review
of a new Q3 mod, which will be hitting the scene 15 Dec, called the
Afterwards Mod. The preview includes a review, info about the
mod, and 43 screenshots. Here is the
article, and here are the
screenies. Hmmm. Those maps look familiar :-/ hehe oh well I
guess I'll let ya decide for yourself :P. Go check it out.
There's No Violence in Games :-/
by mayhemm @ [06:09 PM] December 11 2001
I was browsing some of the news sites today, and came across this little post
from Billy Wicked's Wilson's (yeah, didn't you know he's not part of VE3D any
longer?) new site
GamingGroove. They have a little post that points to a little
editorial from a political group called
Children Now complaining about the PC
and console game scene. Here's a little clip from the rant:
Based on the games, the report said nearly all the game heroes are white
males, and that women represent just 16 percent of human characters. The
group said women generally were portrayed as bystanders or secondary
characters. Eighty-six percent of black women were portrayed as victims of
violence, and there were no Hispanic female characters, the study said. The
study also said that 89 percent of games contained some violent content,
half of which harmed game characters.
Hmmmm, I wonder who buys these games??!!
Haven't they heard of NOLF? Read the rest of it
here.
RtCW Invalid CD-Key Woes
by mayhemm @ [06:00 PM] December 10 2001
Just saw this on Captured.com.. It seems that there has been some noise
going on on the PlanetWolfenstein message boards. It seems that if many
peeps are getting too many problems with invalid cdkey errors with Wolfenstein
and 3rd-party server browsers. Here is a little part of it (oh yeah, hehe Paul Jaquays started the thread :P):
Don't use 3rd Party browsers. Not all browsers
have been configured to work with RTCW. If you are trying to use a 3rd party
browser and are getting an invalid message, verify that your CD Key is still
correct and try using the in game browser to locate a game. These 3rd party
browsers are not endorsed by id Software or Activision. As is the case with
unlicensed 3rd party game add-ons, you use them at your own "risk."
Read the
thread here.. you may find out some good info..
NSQ3 Update
by mayhemm @ [05:51 PM] December 10 2001
The Navy Seal Q3 peeps have updated their site with yet another weekly news
update. In this week's update they post some more progress news and sum
sw33t@$$ new screenshots some face models. Here they are:
Of course you can read more about this up coming Q3TC and check out some
more screenies right
here.
Graeme Devine's .plan Update
by mayhemm @ [06:03 PM] December 10 2001
Graeme Devine has updated his .plan today with something that I think I
missed, but I'm sure much of you didn't. I was, errr, busy yesterday :P
but it seems as if the iDSoftware master server went down. Here is the
.plan: The Q3A master/auth server fell over on Saturday, I went into
the office and re-started. When I got up this morning (Sunday), it was down again. It seems an uptime of 200 days straight is a little much on the computer. I took the opportunity to upgrade the Q3A master/auth code to the same codebase
as RTCW this brings up all the anti-piracy measures that have been employed in the
RTCW
codebase.
So apologies for the downtime, we were on it as soon as possible. The
authorize server resorts to "auth all" when it's down, but the internal browser will not
work
when the master server is down. Any problems beyond that were, of course, your
own.
:-)
If you get an "invalid_cdkey" message back from a server, that REALLY
means
that the authorize server has received your cdkey, decoded it, and found it to be
BAD. Re-entering your cdkey should fix this problem. It does not ever give this message
with
good cdkeys.
If you get the message "client unknown to auth", this means that the
authorize
server has yet to hear from you (the player). Make sure you can ping
authorize.quake3arena.com (type "ping authorize.quake3arena.com" from a command or ms-dos prompt). If you
do
not see "192.246.40.56" in the responses, then this is why you're not getting to
play.
If you're playing behind a firewall or NAT router, ensure that the ports
to the
server, and the authorize server are open through your firewall or for your NAT IP
address. Refer to your firewall or router manual, there should be a section for games in
it.
The authorize server runs on port 27952, most servers run on port 27960.
There's a lot of people using the same few cdkeys on Quake 3 right now.
These
keys will be added to the ban list. If you see "banned cdkey" when you try and connect
to a
server this is because your cdkey is in general distribution, and while it will
not
work that way (you will get a cdkey in use error), we do now keep lists of banned keys
for
both RTCW and Q3A.
Graeme.
So...there ya go!!
New Alliance Release
by awoq @ [10:34 AM] December 09 2001
Version 3.21 of the Alliance mod has been released. For those who are upgrading, the new version is
available as a patch that weighs in under 2mb and comes in .EXE and .ZIP formats.
New in this version is:
- Fixed in-game overflows bug.
This freed up a lot of bandwidth in the process.
- Forced a minimum of :45 seconds for g_warmup.
Smaller values were causing overflow problems at map-start.
We still recommend all servers run with g_dowarmup 0.
This does not affect matchmode countdown.
- Fixed dropping items bug when cheat protection is enabled.
- Fixed health and armor values in team camera.
- Fixed radar image for actf35.
- Added com_hunkmegs prompt to Server Launcher and Alliance shortcut.
Check out the Alliance site for more details or go here for the download page.
New MOHAA Movie
by mayhemm @ [08:05 PM] December 06 2001
Here's a little MOHAA
movie to let you go by as you salivate for it's release in January. Hehe,
that's Medal of Honor: Allied Assault for those of you who don't follow
acronyms. Check it out
here.
Q3 to RtCW Map Converter
by mayhemm @ [08:01 PM] December 06 2001
Just saw this on
Captured.com. All of you budding map artists out there who are just
itching for the map tools for RtCW (you know they haven't been released yet) can
use this little utility which converts Q3 maps to Wolfenstein format. Of
course you can make your Wolf. maps in Quake3, then convert them for RtCW
play. Read about it right
here.
Unlagged/AF Server Pages
by mayhemm @ [07:52 PM] December 06 2001
If you've downloaded, installed and love the new UnlaggedQ3 or Unlagged
Alternate Fire Quake 3 mods--but can't find enough servers to get up a good
fraggin', then Neil Toronto has sum good news for you. He has added to the
Alternate Fire site a page that lists all active servers which gets updated
every five minutes. Go
check it out.
RtCW Demo Player
by mayhemm @ [07:50 PM] December 06 2001
The guys behind the
Demo Show Ceator have developed a tool for Return to Castle Wolfenstein
called the RtCW Demo Player. For maximum convenience, you don't
have to run the game to see your RtCW from the game, you can view them from
Windows Explorer. It does a few more things, but I'll just let you give
them a
visit.
Hmmm RTCW Watered Down for Germany
by mayhemm @ [09:14 PM] December 05 2001
I just saw this on the RTCW
Online website... Hmmmm here's a blatant rip cuz it's
time for Q3UT :P The gaming site,
Blue's News, has reported that that Id
Software CEO Todd Hollenshead
has confirmed information on the changes made to the German release of RTCW.
The German version of the game will have replaced the Nazis with a cult called
'The Wolves' and renamed Heinrich Himmler, to Heinrich Höller. There are also
obviously some changes in flags and articles inside the game that display Nazi
swasticas.
For more info, check out on
this thread on
ShackNews.
RTCW Wallpapers
by mayhemm @ [09:08 PM] December 05 2001
RTCW
(Return to Castle Wolfenstein)
online was given the final three wallpapers from Gray Matter artist, Corky
Lehmkuhl by
Activision
tonight. They have them available in zip form and each comes in three
resolutions. Tell ya what... Those things look d@mn sweet!! Check 'em
out.
Let the Good Times Roll with RA3 and M3A!
by mayhemm @ [09:04 PM] December 05 2001
Tumi, from :-/ TumisTomb
and the
M3A
(Multimapper, Multiarena RA3 mapping project) has sent me a very big shout that
he and his buds at the M3A have released a map pack called "M3AMap2: Let the
Good Times Roll" It is a multi arena pack from 5 separate RA3 mappers
trying their best to outdo each other. If you're an RA3 FrEaK, snag that
sucker right
here!!
A New SuperIP
by mayhemm @ [08:55 PM] December 05 2001
The "Cowboy" Ben Alman has updated his nifty--and popular (for me at least
and anyone else using mIRC)--little mIRC script
superIP. As of today, you
can call it superIP 1.1. Now if you've been living under a rock :P here's
a little explanation for what it does: ...Anyhoo.. with SuperIP, you can query any server that is caught for
up-to-the-second information about players, score, maps, etc. You can save
favorite servers for easy retrieval, join servers painlessly from within mIRC,
even run a !lastlink bot to tell your friends where you last went to play.
Thanks to integration with QStat, SuperIP can now query game master servers,
to retrieve an up-to-the-minute list of what servers are running, who is playing
on them, and more.... Believe me folks, it works and works well.
If you have a friend in IRC who is playing a game of Quake (or other games) you
can just double click on his/her away message and you will be joining the server
they're at as well. Here are a few of the changes since the last version:
SuperIP...supports *8* games:
- QuakeWorld
- Quake 2
- Quake 3
- RTCW
- Unreal Tournament
- Tribes
- Tribes 2
- Half-Life
- New Master Query filter options have been added for Half-Life
- the Quake 3module now works with the 1.30 point release (and server protocol
is
user-definable)
- general code revisions
- tweaks
- and a whole lot more!
Read a little more about it--and grab it--right
here.
Alliance 3.1!?
by mayhemm @ [06:45 PM] December 04 2001
Jaboby from the Alliance Team gives us a shout that they have released a
patch for their just-released Alliance 3.0. So... You ask, why do they
need a patch? Well don't ask me :-/ I just report the news, but I
have a cut'n'paste from Jaboby himself to get ya in the know: The
Quake3 Alliance 3.1
patch is out....It's about a meg in size and fixes all the
issues with the 3.0 release (we hope ;-). Head over to the downloads page and
grab it. People installing Alliance 3.x for the first time will need the full version of 3.0, the 3.1 patch, plus any
map pak¡¦s they wish to download. If you're having problems running Alliance, check out this important
info
- (Memory and Frame rate at the bottom of the page.) Here is a
list of changes for Alliance 3.1:
- FFA server, then ref change to a team game; players spawn on 'Free Team'
- instead of red or blue, fixed.
- Runefx2, resist shader broken, fixed.
- Broken auto hud switching between insta and other game modes, fixed.
- HTF scoring bug, fixed.
- Flag returns in fog on actf41 even if you don't die, fixed.
- Actf39 2D radar pic / bases switched, fixed.
- 2x flag/rune bug, fixed.
- Many issues involved with loading of models and bots, fixed.
- Lagometer covers scores on HUD, fixed.
- Pickup icons/name missing, fixed.
- Pause message not always displaying when game paused, fixed.
- Shredder sound not playing when carrying flag, fixed.
- Added OSP Anti cheat protection.
- Added g_allowvote 2, enables all voting except for game mode.
- Added Q3 models back into team games.
- Added cg_forcemodels 2 & 3.
- 1=Selected (fixed from always being default model.)
- 2=Quake 3 models only.
- 3=Alliance models only.
- Improved client memory usage for sounds.
- Added 'Listen Server' option to Server Launcher util.
- Added 2 new head models / bots, Fett and Solid.
- Made '2D radar' and 'Team Camera Off' by default.
Well :P I guess that's a good way of filling up a page--with a long@$$ list
:P Go give them a
visit!
MOHAA Update-Date!!
by mayhemm @ [07:49 PM] December 03 2001
I just saw this on Shacknews, and it's good news indeed for all of us MOHAA
salivators :P Here's the clip:
Ben 'Bigd' Swarts gets the mad props for spotting the update on the
EA Medal of Honor website with word on a
shipping date as well as an upcoming playable demo of the game:
It's official. The full retail version of Medal of Honor Allied Assault is
scheduled to ship on January 22, 2002. Until then, gamers can
get a taste of the action by playing the single player demo, which is
available on Computer Gaming World's February demo disc or by
pre-ordering the full game at Electronics Boutique or GameStop stores. For
more information on the level featured in the demo, please click
here.
Maarten contacted EA so we should have some higher res shots of that demo
level soon.
Here are a bunch of our other MOH:AA screenshots.
A New Q3 Offline
by mayhemm @ [07:40 PM] December 03 2001
Version 01.12.03.00 of
Q3
Offline has been released, adding Return To Castle Wolfenstein Multiplayer
support to allow you to easily set up servers for this shooter. Just in case you
don't know WTF Q3 Offline is, it's a lil' tool for those who don't want to play
multiplayer Q3 or it's mods, or games that use the Q3 Engine. Go
grab it.
NSQ3 Update
by mayhemm @ [06:51 PM] December 03 2001
Unlagged Alternate Fire Ready For Download
by mayhemm @ [06:46 PM] December 03 2001
Well, he promised and he delivered =). Neil "haste" Toronto, that bad
boy behind
Alternate Fire and Unlagged Q3 (as if you didn't know already) has released
Alternate Fire 1.52u. What's different about this version? Well.. He
has integrated his nifty unlagged code into Alternate Fire. He has also
made an upgrade patch available for those of you who have the latest, errr,
Un--Unlagged version of Alternate Fire.
Go get it.
Rick Johnson's .plan Update and Internet Mischief
by mayhemm @ [06:31 PM] December 03 2001
Rick Johnson, who is the lead programmer of the SOF2 team at
RavenSoftware, does us
all a favor by warning us all of some internet mischief against---should I say
it?? Yeah =) us warez junkeez who think we can get an alpha or beta copy
of a game long before it comes out. Here's the update:
Be aware, there is a
Virus going around pretending to be a Quake4 demo. Of course there is no Quake4 demo! Of
course--heh-nobody here does WaReZ, do they? ;-P
Copyright © 1999-2013 Q3Arena.com
Q3Arena.com is hosted courtesy of the high speed services of
Net Megs Webhosting
|