|  Happy New Year!
  by Awoq @ Sun 12-31-2000  22:22
 
 
 The staff of Q3Arena.com wishes each and every one of you a very happy New Year's eve and New Year!New Rocket Arena 3 for LinuxMay tonight's celebrations be both fun and safe for you and we wish you all good luck for the upcoming year.
 
 
  by Awoq @ Sun 12-31-2000  22:12
 
 
 New QtrackerThe Rocket Arena  website has released beta version 1.4 of Rocket Arena 3 for Linux. The
                   new version of this Q3A mod is available for both clients and servers and is
                   compatible with the Q3A Point Release 1.27g. Find out more about this release and more about the upcoming
				   final version of 1.4 at the Rocket Arena  site.
 by Awoq @ Sun 12-31-2000  02:11
 
 
 New SCTAA new beta of Qtracker , a fully-functional server browser, server launcher, MP3 streaming audio
                browser, and HTML server list generator which supports TCP/IP and IPX, so it can detect
                games on the internet and your LAN, is now available bringing it to version 2.3. The new version  provides No One Lives Forever and Rune support, A Quake III:
                               Team Arena filter, has fixed / improved Music support, fixed Half-Life masters
                               (integrated into the Qtracker Masters), enhanced remote administration,
                               auto-Installer enhancements and new skin and filter controls. Find out more on the Qtracker  homepage.
 by Awoq @ Sat 12-30-2000  15:13
 
 
 Freeze Tag 1.4A new 1.1RC version of the SuperConfigurable Team Arena  mod is now available. The new version fixes a serious exploit/cheat bug, fixes some other bugs and adds a lot more configurable items to the menu.
Check it out at the SCTA  site for more details.
 by Awoq @ Sat 12-30-2000  13:01
 
 
 Q3Launcher Pro 3.0Version 1.4 of Freeze Tag  is now available. Freeze Tag is a Q3A mod that lets you freeze your enemies and thaw out your teammates.
The new version makes the mod compatible with the 1.27g point release. Check out the Freeze Tag site  for more details.
 by Awoq @ Sat 12-30-2000  12:41
 
 
 Q3Launcher Pro 3.0Beta Testers Wanted, a utility that will let you launch your favorite mods in Q3A, is now available.
Q3Launcher automatically detects all installed mods, maps & bots and includes popular options like mapcycle, mod-specific settings and
more.  by Awoq @ Fri 12-29-2000  15:47
 
 
 Animal ArenaMean Arena Update and Help Wanted is looking for people to beta test their mod before they release it. If you are interested in checking out
a mod in development and want to be the first on your block to play it, check out the Animal Arena  site for more details.
  by Awoq @ Fri 12-29-2000  11:37
 
 
 Full Metal Jacket UpdateThe Mean Arena  site has updated their "Bones: Legacy Of The Vadrigar " page with some juicy new screenshots. Also they are looking for a modeler
to join the team and even promise some cold cash for the person they pick! 
 Here's what they said on the the site about the modeler position: 
 If you're a modeller and interested in creating weapon
                                 models for the game, then send an email with subject: "MODEL POSITION" with a
                                 URL of your work, and any questions you may have. I'll be reviewing all responses
                                 and you will be contacted. Salary being paid to the modeller will be negotiated
                                 according to production time. Send all enquiries to: kiltron@planetquake.com by Awoq @ Thu 12-28-2000  21:23
 
 
 New BFG TagThe Full Metal Jacket  mod team has posted some screenshots of their new explosion effect. Check the shots of the smoke rising in the air on their site.
 by Awoq @ Wed 12-27-2000  12:07
 
 
 Jazz ProductionsTeam Arena Sale has released a new version of their BFG Tag  mod, a mod that adds the BFG weapon to Q3A. 
The new version, Beta 3.0, brings the mod up to date with the new 1.27g point release and may become a final version depending on any bugs that may be found.
  by Awoq @ Wed 12-27-2000  11:50
 
 
 Quake 3 Menu 1.09Todd Hollenshead updated his .plan  today with news that Team Arena is on sale for only $17.99 at Best Buy and CompUSA.
 Here's what he said:
 Attention bargain shoppers!  Team Arena is on sale at Best Buy and CompUSA for
 $17.99 in several areas of the US.  You should double check with your local
 retailer to make sure the offer is valid in your area.  Pretty good way to spend
 the $20 that Grandpa gave you in the envelope for Christmas, IMO. 
 After checking this out I did indeed find that CompUSA  is selling it for $17.99 plus shipping on their web site with no need to 
 hunt it down in a store!
 by Awoq @ Wed 12-27-2000  11:08
 
 
 PainKeep Arena Map PackDanish programer, Allan Heidenreich has released an update to his Quake 3 Menu  bringing it to version 1.09. New in this version of the binding program is a few new commands,  updated server links, and some bug fixes. Check it out at the Quake 3 Menu  site.
 by Awoq @ Tue 12-26-2000  14:10
 
 
 Team EvolveQuake 3 Server Setup Guide Update has released a 6 level map pack for the PainKeep Arena  mod. The pack is 22,8MB in size and is available at two different download sites found on the Team Evolve  site. Get in on the fun and grab it!
  by Awoq @ Tue 12-26-2000  11:46
 
 
 Paul Jaquays and Todd Hollenshead InterviewsThe Quake 3 Server Setup Guide  has been updated to be in line with Team Arena and the new Point Release. If you are interested in setting up your own Quake 3 server for LAN parties or Internet play, then this is the guide for you!
 by Awoq @ Mon 12-25-2000  10:20
 
 
 QuakeidgeNew Q3A Quick Statistix has two separate interviews with id Software's Paul Jaquays and Todd Hollenshead. Both interviews are filled with facts about Team Arena and of course the usual little or no comment about the new Doom game.
 Here's where to find the interviews:
Paul Jaquays
Todd Hollenshead  by Awoq @ Mon 12-25-2000  10:05
 
 
 Team Arena ReviewA new beta version of Q3A Quick Statistix  is available. The tool lets you extract statistics from Q3A and output them into HTML. 
 by Awoq @ Mon 12-25-2000  09:54
 
 
 A Very Merry Christmas From Q3Arena.com!GameSpy has posted a review with a few screenshots on Team Arena. The interview  gets into the good, the bad, and the ugly of the recent release of the only mission pack id Software has created for one of its games. Is it worth the money? You be the judge...
 by Awoq @ Mon 12-25-2000  00:27
 
 
 The staff of Q3Arena.com would like to wish everyone a very merry Christmas and hope it is enjoyable for all. We would also like to take this time to thank every one of you for your continuing support :o)
Interview with Front Line Assembly
 
  by Awoq @ Sun 12-24-2000  12:22
 
 
 GameSliceNew Quake III: Team Arena FAQ has an interview with Front Line Assembly's Bill Leeb and Chris Peterson, the makers of the music for Q3A and Team Arena.
The interview covers who they are, how they got the job, and their thoughts about the music for Quake and Q2.
Check it out at the GameSlice  site.
  by Awoq @ Sat 12-23-2000  02:32
 
 
 New Domination Q3ATodd Hollenshead updated his .plan  with news of the Linux beta release and he mentioned a new Quake III: Team Arena FAQ .
 Here's what he had to say:
 Linux beta is up and we have a Team Arena/1.27g FAQ up on www.quake3arena.com 
 
 Happy Holidays everyone!
 by Awoq @ Sat 12-23-2000  02:22
 
 
 New QPong, New Balls!A new version of the Domination for Q3A  mod has been released. The new version supports Point Release 1.27, improved AI, and a new Domination point model.
Also on the site is a new map titled "Waste Disposal Area 13". Get it all at the Domination for Q3A  site.
 by Awoq @ Sat 12-23-2000  01:41
 
 
 Qpong ArenaPoint Release for Linux has posted a new version 1.666 of their Q3A mod that adds a Pong like game in a deathmatch arena.
New in this version is support for Q3A 1.27, a few bug fixes, and they have added new balls to play with. Find out more about this 
mod at the Qpong Arena  site.  by Awoq @ Fri 12-22-2000  22:35
 
 
 Robert Duffy on the 1.27 Source Codeid Software's Robert Duffy updated his .plan  with a Christmas present for those who are running Linux machines.  
 Here's what he said: Here are beta copies of the point release for Linux. They are on ftp.idsoftware.com and should
appear on ftp.lokigames.com as well. 
 idstuffquake3linuxlinuxq3a-1.27g-beta1.tar.gz
 idstuffquake3linuxlinuxq3ded-1.27g-beta1.tar.gz
 
 Those would be the standard + dedicated and dedicated only.
 
 I am off on vacation starting Sunday for a week or so and will obviously be in-active in the mod
forums. I do plan to get active once I get back. I've been looking at as many mods as possible
lately, we are starting to ramp up on DOOM pretty quickly but I wanted to sneak some time to see
what all was there. The Q3F stuff looks really nice and next month while I am visiting the
Wolfenstein guys I hope to hook up with the Urban Terror guys just to see what all they have
planned. WFA looks great and Rocket Arena is as usual sucking up a lot of playtime. There are
some more single player things that look interesting as well. I still have about 300 to look at
but that is all good stuff.
 
 A FAQ should be going up soon that provides some work arounds for Team Arena and the point
release. All in all it has looked really good. We will be releasing a patch at some point to
address anything serious that comes up and we also want to provide the ability to allow mod
makers to reference an existing fs_game path for mod creation. This will allow mods to be based
on Team Arena.
 
 I wish everyone a happy and safe holiday.
 by Awoq @ Fri 12-22-2000  13:18
 
 
 New Urban Terror Beta 1.27id Software's Robert Duffy updated his .plan  with news that the game source and tool source for Point Release 1.27 has been released.
 Here's what he had to say:
 The 1.27 game source and the tool source has been put up on our ftp site. This game source contains prebuilt tools in the bin_nt
 directory but there is not yet a user friendly version of the tool installer done. A tool install that contains additional media for Team
 Arena creation, entity definitions etc. will be released shortly ( mid January-ish ). Timothee and his crew should be releasing
 GTKRadiant that WILL be user friendly soon ( next week as I hear it ). 
 The source for the tools is also available. Graeme is going to be releasing the ROQ endocer today or tomorrow I believe. Enjoy.
 
 1.27 Game Source
 idstuffquake3sourceQ3A_TA_GameSource_127.exe
 
 This is the combined source code for Quake III Arena and Quake III: Team Arena. It can be used to build the 1.27g point release or the
 Team Arena release. It contains buildable project files and all related game source code as well as prebuilt tool executables.
 
 1.27 Tool Source
 idstuffquake3sourceQ3A_ToolSource.exe
 
 This contains the source code for the Quake III Arena and Quake III: Team Arena tools. It contains source code for Radiant, Q3Map,
 Q3Data, Q3Asm and related support files. It does NOT contain prebuilt executables or end user friendly gizmos.
 by Awoq @ Fri 12-22-2000  12:59
 
 
 Clandestyne Software UpdateThe Urban Terror  team has released
its newest beta version, Beta 1.27, which makes the mod compliant with the 1.27 Point Release. At this 
time the new version is only for Windows based systems. See more about this release at the Urban Terror  site.
 by Awoq @ Fri 12-22-2000  11:18
 
 
 Clandestyne SoftwareNew OSP sent news that they have updated their free Online Games Commands Database. 
The database contains almost 10,000 console and scripting commands for many games including Q3A.
 
Also in their news was a release of GamePack 3 for GameBind Pro, their commercial binding/script editor.
Check out all of the details on the Clandestyne Software site .
  by Awoq @ Thu 12-21-2000  11:11
 
 
 A new beta version of the OSP Tournament  for Q3A mod has been relased bringing it to 0.99p.  New in this release is:
 
	Fix: pmove_fixed, pmove_msec, and g_smoothClients can now be set
  properly by the server.
	Fix: Can now utilize OSP-enhanced client features during demo
  playback.
	Add: "pmove" is now enforced by the server, but can be voted
  on/off by clients (new server var: vote_allow_pmove defaults
  to 1).
	Fix: Fire button handling if in chase while speclocked from the
  other team now does nothing.
	Fix: vq3 compatibility (i.e. for demo playback w/o OSP client,
  and baseq3 server spoofing).
	Update: All server configs now set with proper defaults.
 by Awoq @ Thu 12-21-2000  10:50
 
 
 New Mod Tutorial
 
  by Awoq @ Thu 12-21-2000  10:52
 
 
 The BackBurnerNew UI Enhanced has a new Q3A mod tutorial, called Menu Manipulation , teaching you how to manipulate the Q3A menu so it will suit your mod design.
The tutorials are starting to add up at The BackBurner so if interested, you should check out the entire tutorial section  and see what they have to offer.
  by Awoq @ Wed 12-20-2000  12:08
 
 
 Point Release and Team Arena for MacThe UI Enhanced  site has released version 0.98 of their utility supporting the new point release 1.27. 
Also on the site, is an updated version their 0.97  bringing  it to 0.97b for those of you who still want to play with Q3 1.17.
UI Enhanced is a modification of the User Interface supplied with Quake 3 with many added features. To find out
more, check out the UI Enhanced  website.
 by Awoq @ Tue 12-19-2000  20:54
 
 
 Tribal 3 CTF UpdateGraeme Devine updated his .plan  with news of a point release for mac and a Team Arena demo ported for Mac's and word on CD keys.
 Here's what he said:
 
 
 I've posted the Mac Team Arena demo up at:
 
 ftp://ftp.idsoftware.com/idstuff/teamarena/mac
 
 ---
 
 Two updates in one day.  Wow.
 
 Elsewhere I posted a beta of the Macintosh point release at:
 
 ftp://ftp.idsoftware.com/idstuff/quake3/mac/mac127beta.bin
 
 This version is compatible with protocol 48 and Team Arena.  I'll provide a second installer for
taking a Windows Team Arena CD-ROM and copying the files into your Quake3 directory to enable
Team Arena support on the Mac (well, basically, copy the pak0.pk3 file into a directory called
missionpack under the application and you're good to go, but the installer will make this even
easier).
 
 Like the PC version, you're going to need at least a Rage 128 to play Team Arena.  Regular old
Q3A users may need to set their virtual memory settings a little bit higher to play Q3A, but a
speed increase over 1.17 should be pretty evident right away.  The difference here is that both
the x86 and PPC QVM compilers have been heavily changed to produce much more optimal assembly
code for their particular platforms.  Thanks to everyone for the pointers on PPC code, once the
light switched on in my head about how to get it done, it proved to be a very elegant platform to
code asm for.
 
Because if the length of this update, you will have to check his .plan  for the news he has about CD keys.
 by Awoq @ Tue 12-19-2000  11:29
 
 
 Alliance CTF UpdateThe Tribal 3 CTF  team has updated their site with some news of their upcoming release which will be ported to 2.27 and have released some fresh new screenshots of some new maps.
Check out the new pics and the update at the Tribal 3 CTF  site.
 by Awoq @ Mon 12-18-2000  13:50
 
 
 Alliance GamesColiseum2 Version 2.0 Released  has an update on their site with news of work on an upcoming 
release for their Alliance CTF mod to be ported to Q3A 1.27g. The new 2.0 release should be in time for Christmas.
Also on the site is a 17MB movie which shows off Q3A 1.27g that shows off the new features and maps of version 2.0.
  by Awoq @ Mon 12-18-2000  13:21
 
 
 Q3A: Coliseum2Paul Jaquays on Server Batch Files version 2.0 has been released. This new release is based on the new 1.27 source code from id Software and it NOT  backwards compatible with earlier
versions. It is available in as a full download only and can be found on the Q3A: Coliseum2  site.
  by Awoq @ Sun 12-17-2000  16:31
 
 
 1.17 to 1.27g Convertor ProgramPaul Jaquays updated his .plan  with word about server batch files being left off the Team Arena CD and how to get them until a future point release is available.
 Here's what he had to say:
  The server batch files for Team Arena were accidentally left off the Team Arena disk. They'll be in
a future point release, but for now, you can download them here: 
 q3ta_serv.zip by Awoq @ Sun 12-17-2000  14:43
 
 
 Team Arena Voice CommandsFor those of you who are having troubles switching between the two versions of Q3A, RTD Quake 3  has a
1.17 to 1.27g Point Release convertor program. The program lets you switch between the two versions if you need to for mod compatibility.
Get it at the RTD Quake 3  site.
 by Awoq @ Sun 12-17-2000  12:17
 
 
 New Æstats 4.61To resolve a few Voice Chat issues, Christian Antkow updated his .plan  with the list of voice commands for binding in Team Arena.
 The list is pretty big so here's some of what he said:
 To use these, do something like;
 /bind o vsay_team onoffense   // I'm going on offense
 /bind p vsay_team ondefense   // I'm going to defend the base
 /bind o vsay taunt            // Play a random taunt message
 
 Cheers,
 -Xian
 
 
 
 #define VOICECHAT_GETFLAG              "getflag" #define VOICECHAT_OFFENSE              "offense"
 #define VOICECHAT_DEFEND               "defend"
 #define VOICECHAT_DEFENDFLAG           "defendflag"
 #define VOICECHAT_PATROL               "patrol"
 #define VOICECHAT_CAMP                 "camp"
 #define VOICECHAT_FOLLOWME             "followme"
 
 
  The rest can be found here .
 by Awoq @ Sun 12-17-2000  12:04
 
 
 Æstats 4.61Team Arena Issues, a log file analyser for 3D Shooters with Stats/Ranking output in HTML, has been released.
 New in this version is:
 
	Added Wasteland (a Half-Life mod) support
      with 19 weapons and 9 suicides.
	Updated Tactical OPS (UT-Mod) support
      Weapons added: "Ak47" and "MossBerg"
  by Awoq @ Sat 12-16-2000  23:26
 
 
 New aGSM Version 2.35cChristian Antkow updated his .plan  with news on how to resolve a few issues some players have when running the new point release.
Here is a bit of what he had to say:
 I've been reading messageboards, and recently started getting some emails
 about it, so I thought it best to write a small FAQ outlining a few issues
 with Team Arena, and the recently released 1.27g patch for Quake III.
 Q: "Team Arena drops the last two digits of my CD Key when I enter it in the
 menu. WTF man ?"
 
 A: The last two digits of your CD Key serve as a checksum for the preceeding
 16 bytes. They are not essential for online play, and their purpose is to 
 verify that you have entered your CD Key correctly. If you have entered your
 CD Key correctly either in the TA setup program, or manually in the TA menu,
 you should not have any problems with having an invalid CD Key. The last two
 bytes are not written out to the q3key file, and as such, do not appear in 
 the menu. Don't panic =)
 
He goes on to list a couple of other things, the complete .plan update can be found here .
 by Awoq @ Sat 12-16-2000  23:16
 
 
 New QBind ReleaseA new version 2.35c of aGSM  (alternative Game Server Monitor) has been released. aGSM is a freeware Win98/2000 utility to find & monitor Internet game servers
and games running on your LAN. It has a total of 35 games supported, six languages
(English, German, Russian, Swedish, Danish, Polish, Romanian), and many other nifty
features. Full details of the release and all of the features can be found on the aGSM  site.
 by Awoq @ Sat 12-16-2000  20:35
 
 
 Clandestyne SoftwareLive CPL Coverage has released a new version of QBind, a script/config editor for Quake engine games. This new version includes support for Quake III Arena v1.27g as well as
making some other minor fixes and enhancements to the program.  by Awoq @ Sat 12-16-2000  12:42
 
 
 OSP Tourney ReleaseLive audio and video coverage for this weekends Babbage CPL event in Dallas, Texas can be found at CPLcoverage.com . The site offers spy cam coverage in the BYOC area and the Tournament area, tons of photos, and will have live interviews.
 by Awoq @ Sat 12-16-2000  11:59
 
 
 Orange Smoothie ProductionsHuge Team Arena Preview now has a new version .99o of their OSP Tourney Mod. New in this version is support for
Q3 Point Release 1.27 and the following:
 
	Splash-through-floors is still an option in OSP.  However,
        I've set the default to OFF to maintain consistency with
        id's current baseq3 model.
	Head models are NOT supported
	Only base3 is support, no TA support yet (no source!)
	Left most OSP sound code in as it works better :)
	menu commands for cgame are temporarily disabled (bug)
	disable_<weaponname> option not included (OSP's is more
        flexible).
	Variables are getting reset due to improper loading of
        q3config.cfg (quake3.exe problem).  This should really
        only affect listen servers presently.
	Removed 125Hz support as 1.27 supports its own version
        of this option.
	This version will NOT work with any Quake3 version prior
        to 1.27.
	I've kept the 1.17-compatible source around in case the
        need arises to create an updated version of OSP for this
        version of Quake3.
  by Awoq @ Sat 12-16-2000  03:32
 
 
 Robert Duffy's New Code UpdateWith Quake III: Team Arena being released in stores across the U.S. today, a huge preview of the add-on for Q3A has been posted at GameSpot .
The preview includes 60 screenshots of the levels so you can get a pretty good glimpse of what is in store when you buy it.
 by Awoq @ Fri 12-15-2000  23:10
 
 
 Coliseum Version 2.0 Release DateRobert Duffy, id Software programer, updated his .plan  with some info on the new code and he had some news about running Q3A on a Pentium Pro.
 Here is what he had to say:
 Quake 3 Non-MMX
 ftp://ftp.idsoftware.com/idstuff/quake3/win32/quake3nommx_127g.zip
 For the Pentium Pro crowd, just run quake3nommx.exe instead of quake3.exe and you should be good to
go.
 
 1.27g Point Release / Source / NDA's / Tools / Stuff
 
 The point release is going well. Several MOD teams should have beta's out that are compatible soon.
Quite a few of them have had source for about a week.
 
 I have NOT had a chance to catch up on source NDA's for the past day and a half. At this point, I
am not going to send anymore out as I can spend that same time getting the source ready to go out
the door instead. I appreciate everyone requesting and sending back the NDA's. I sent out around 300
NDA's and had about 100 sent back. If for some reason you sent one back and did not recieve access
to the NDA board, I apologize but it was either after Tuesday night or it got lost in the flood. For
a first pass it went well.
 
 I hope to have the full Quake III Arena and Quake III: Team Arena source out very soon, Monday-ish
looks like a good plan right now.
 
 At the same time, we should have tool source ( finally ) for folks as well as pre-compiled tools,
etc. and I believe Graeme is going to post the ROQ encoder as well. Timothee and crew should have
the GTK version of Radiant out soon too.
 
 I plan to close the NDA portion of the message boards pretty quickly but will keep providing
general access to the newbie mod forum and by request will add folks to the standard mod forum. If
you have asked for the latter, ask again via e-mail as I have missed it and am about to clean out
the forum and NDA e-mail bin. I'll be catching up in the dev forums over the weekend as this stuff
settles down.
 
 robert...
 by Awoq @ Thu 12-14-2000  23:32
 
 
 id Posts Point Release 1.27We just received word from the Coliseum2  team that they will be releasing version 2.0 of the mod next Monday and it will be ported with the latest point release posted today by id Software.
 Here's part of the news release:
  Coliseum2 has been ported to the new Id 1.27g code base and
version 2.0 of Coliseum2 will be released on Monday, Dec 18th 2000.
 Since this new version is based on the new code base, it will not be backwards with earlier
versions and will be available as a full download only.
 
 New features include a more extensible map rotation function with optional random feature.
Also included will be a new IP banning system with full wildcard support.
 by Awoq @ Thu 12-14-2000  23:24
 
 
 New OSP for Q3Aid Software has posted what they say is the final point release for Q3A, version 1.27. Right now you can get it at File Planet . 
Also, Graeme Devine has updated his .plan  with some news of the release and some news about Team Arena.  Here is what he had to say:
 Hi there!
 We're planning on releasing the final version of the 1.27 point release
                              today. Barring any last minute problems it should be out early this
                              evening. This release is 100% compatible with Team Arena, and
                              addresses the great feedback we had from the 1.25 beta releases
                              and Team Arena testing. The physics in the point release (and Team
                              Arena) are exactly the same as 1.17. More details will be
                              forthcoming, we just wanted you all to have a heads up to be
                              prepared!
 
 I released a test version of the Macintosh build of the Team Arena
                              demo to a few volunteer testers last night, and will continue to work
                              with them on getting both the point release and Team Arena
                              finalized. I'll probably seed another test version out there tonight
                              based on the first round of feedback I got today. The first respones
                              on this test version have been extremely positive.
 
 Loki has been busy working on the Linux build, and this is also up
                              and running. We can expect to see binaries posted from this
                              "shortly".
 by Awoq @ Thu 12-14-2000  11:40
 
 
 Orange Smoothie ProductionsChat With Legends has released yet another beta version of their OSP for Q3A mod bringing it to 0.99n. The release only fixes server side issues and is not needed for the client version. 
 Here is a list of improvements in this release. 
	Fix: map_restart voting
	Fix: nextmap voting
	Fix: Backpack pickups in CPM if its just ammo
	Fix: q3tourney2 viewcam definition file to eliminate weird sounds
  while in multiview on this map.
	Tweak: q3tourney4 viewcam definition file for better layout for
  action in critical areas of the map.
	
 
More information can be found on the Orange Smoothie Productions beta download site .
  by Awoq @ Wed 12-13-2000  14:44
 
 Instant Quad Code Tutorial
  by Awoq @ Wed 12-13-2000  14:36
 
 
 The BackBurnerRobert Duffy Interview has posted a Q3 Mod Making tutorial titled Instant Quad . The tutorial focuses on adding Instant Powerups to Quake 3. It's a very good tutorial which is
aimed at coders with skills ranging from limited to experienced.  by Awoq @ Wed 12-13-2000  14:24
 
 
 Voodoo ExtremeQ3F Beta 2 Map Screenshots has a short interview with id Software programer Robert Duffy. The interview  reviels that although Robert designed Radiant for Quake 3, he almost has no idea how to use it! Find this surprise and more about Team Arena on the Voodoo Extreme  site.  by Awoq @ Tue 12-12-2000  02:43
 
 
 Target Quake 3 ArenaThe Q3F  Team has posted 36 new screenshots previewing maps from their upcoming Beta 2 release.
The update includes new shots of Japanese Castles, a map by
G1zm0 that's now being ported to Q3F.  Also included are shots of the
original map Sorrow, the all new Smartbases 2, the fully updated Urban
Warfare, Cathedrals: The Restoration, Vilify and Twilight of the Duck.
Be sure to check them all out on the shots page  on the Q3F website .
 by Awoq @ Mon 12-11-2000  12:51
 
 
 Team Arena ReviewA new Q3A mod, Target Quake 3 Arena  was released last night and already has a patch for it bringing it to version 1.01. Target Quake 3  features 3 gametypes (TeamBall, VolleyBall, and 
OldWestShootout) as well as support for FFA and CTF. It's 11 maps include 
work by Christian Antkow, John Schuch, and Dan Haigh. Other bonuses include new 
crosshairs, textures, and menu screens. Get this new mod and its patch to 1.01 at the Target Quake 3 Arena  site.
 by Awoq @ Mon 12-11-2000  11:02
 
 
 The BackBurnerFootball with Rocket Launchers? has a Team Arena Demo review  up on their site. The review  includes opinions from players and webmasters.
Here is a taste of what you will find:
 "As I entered the game, the first thing that I was looking for, was the new powerup
                           called "The Doubler". Supposedly, this doubles the amount of damage given by each
                           weapon. As you all probably know, the "Quad Damage" in Quake III is actually a triple
                           damage, but anyway, lets get on with the review. :) The doubler does live up to its
                           name, and what’s more, it creates and exciting battle strategy of "Lets get in there 'n
                           blow it all away!!"  by Awoq @ Sun 12-10-2000  14:34
 
 
 New Q3OfflineA new Q3A mod called Q3 Gridiron  version 1.0 has been released. This mod is is quite a bit different 
from your typical mod as it is basically a football game.
Here is part of the press release for it:
 Are you tired of all the counter-strike clones out there? Are you tired of class-based 
realism? Maybe deathmatch is getting a little boring too, you yearn for that fast-paced 
hardcore action where teamplay and strategy are so important. Here's the answer, 
Q3 Gridiron!
 This modification plays very similarly to a game of football. That is, football with
rocket launchers! The idea was to have a mod that combines heavy fighting with a
bit of strategy and teamwork thrown in the mix. We settled for nothing less.
 
 In this mod you work as a team to score. You can score a fieldgoal, a 6 point touchdown,
and a 7 point touchdown. There are 5 different types of passes you can use as well to 
help accomplish this task. While you might think that football fields all look the same,
this team has certainly shown otherwise! Q3 Gridiron 1.0 debuts with 8 great looking maps,
each with a different theme and setting. Q3 Gridiron brings a whole new look and feel to
Quake3 and is certainly a very unique mod. You gotta see it to believe it! Q3 Gridiron is
insanely fun and addictive, and even if you're not a football fan you'll find yourself 
drawn to the strategy and teamplay aspects, as well as the heavy but balanced fighting.
 
For something different to play, check out the Q3 Gridiron  site.
     
 by Awoq @ Sat 12-09-2000  12:40
 
 
 ShellShock's Craterfatal1ty's Quake 3 Arena Guide has a new release of Q3Offline 00.12.09.00. Q3Offline is a Q3A front-end for offline play.
New in this version is:
 
	Added support for playing mp3 files. This is pretty cool for Star Trek Voyager
     Elite Forces, which contains lots of speech samples from the cast of the TV
     show. The template for the game is set to play a greeting or taunt when you
     select a bot on the Q3Offline Bots page. Even better is when you launch the
     game - how about 7 of 9 announcing "We Are The BORG"! Sends shivers down my
     spine every time. 
	Added support for a default document template. The default template is used: 
	When starting Q3Offline and File, Auto Load MRU is unticked.  
	When you click the New button on the toolbar.
The File, New menu option will always prompt you to pick a template.
	There should only be one default template; Q3Offline will ignore any other
     default templates except for the last one it finds in the Templates sub
     directory. If there are no default templates, then Q3Offline will always
     prompt you to choose a template. 
	Fixed bug which didn't allow you to import a map or bot from the default game
     folder (e.g., baseq3) if you were in a mod folder - thanks to Ken Hudson for
     spotting this one. 
  by Awoq @ Sat 12-09-2000  00:51
 
 
 Robert Duffy on 1.27 Source CodeWant to set your Q3A game up like fatal1ty? Stomped  has posted a cool guide  written by fatal1ty showing us how to set up Q3A the way he does to win major championships. The article also covers possible ways to get more FPS out of slower systems.
Check it out here .
 by Awoq @ Fri 12-08-2000  00:32
 
 
 Team Arena Gold!Robert Duffy updated his .plan  with news that Team Arena has gone gold and has some news about the 1.27 Point Release source code. Here is what he had to say:
 Team Arena is Gold. :-)
 Some other things coming down the pipe from us in the near future.
 
 Source code was made available earlier today to MOD authors so they can prepare their mods to be
compatible with the 1.27 point release. This will help get everyone up on the same rev of the game
at the same time. The point release ( 1.27 ) will be released a day or two before Team Arena hits
shelves.
 
 As soon as Team Arena is on shelves, full tool source code will be released as well as new
executables and I believe Graeme will be releasing the ROQ compiler as well. These are all good
things. I am going to get Timothee and the GTKRadiant crew tool source in a day or so, so they can
prepare that flavor of the editor and tools for the masses.
 
 The official combined game source will be released during the same time period as the tools. This
will be the integrated Q3A and TA source base.
 
 Thanks to everyone that assisted with testing during the beta cycle and feedback during the demo.
 by Awoq @ Fri 12-08-2000  00:23
 
 
 Tribal CTF Help Wanted and UpdateTodd Hollenshead updated his .plan  with news that Team Arena has gone gold and to be expecting to see it in stores as early as Friday the 15th of this month.
Here is what he had to say:
 Team Arena is G-O-L-D!
 
 We expect that it may begin showing up at shops like EB and Babbages as early as
 Friday the 15th.  It may take a bit longer for stores like Best Buy, CompUSA, etc. to
 get it in.  You should check with your local retailer to see if/when they will be
 getting their supply in.
 For customers outside of North America, we're going to do our best to get copies out
 to you before Christmas, but I don't have any sort of solid dates at this point.  I'll
 let everyone know as soon as I get this information.
 
 If you haven't checked out the Demo or .avi yet, they're definitely worth the download.
 
 We're still working on Mac and Linux, but Demos for those (as well as binaries) should
 be available "soon".
 by Awoq @ Thu 12-07-2000  17:40
 
 
 SavageUK Q3CTF Super SundayA call for help from the Tribal CTF  team was sent today as well as news of an update on their site with new screenshots from the Elemental Base map. The team is now 
in need of a talented 2d artist and modeler. Check out the Tribal CTF site  for more information on the job and a look at the screenshots. 
 by Awoq @ Thu 12-07-2000  17:44
 
 
 Paul Jaquays InterviewWe received news on registration for the SavageUK Q3CTF  Super Sunday Cup Season 3 today.  Here's what they had to say about it:
 Registration for the SavageUK Q3CTF Super Sunday Cup Season 3 is now open. 
 To register
your clan for Season 3 of the SavageUK Q3CTF Super Sunday Cup click on this link... Register
 
 The format of the cup will be exactly the same as in previous seasons, with the first round being
group games, followed by knockout rounds.
 
 The closing date for registering your clan is Thursday 28th December 2000. The first round matches
will commence on Sunday 7th January 2001.
 
More information on the event can be found on the SavageUK Q3CTF  site.
 by Awoq @ Wed 12-06-2000  15:11
 
 
 The Deathmatch ZoneTodd Hollenshead Interview has an interview with id Software level designer, Paul Jaquays. The interview covers
 Dreamcast and PC users playing on servers together,  Team Arena questions, and some general topics. Check it out here .
  by Awoq @ Wed 12-06-2000  14:16
 
 
 StompedKquery Version 2.2.1 has an interview with id Software CEO Todd Hollenshead. The 10 question interview  covers why id Software decided to make an add-on themselves instead of letting another software company do it, as well as many other Team Arena related questions. Here is a clip of the interview:
 Stomped: Why did id create a mission pack for Q3A on its own, rather than license those mission
                    packs to other developers, like what was done for Quake I and Quake II?
 Hollenshead: We didn't internally develop the Quake or Quake II Mission Packs because we were
                         100% occupied with working on either Quake II or Quake III Arena. Once Q3A was done, we
                         were exploring exactly what were going to do next, but knew that we wouldn't be able to get fully
                         cranking on a 100% new game until John (Carmack) had fleshed out some technology issues for
                         the next generation stuff. We needed an interim project to work on and making a team-oriented
                         game was something that many of us were interested in. So we began work on Team Arena.
  by Awoq @ Wed 12-06-2000  13:47
 
 
 Robert Duffy on Mod Mailing ListsA new version of Kquery  has been released bringing this server/browser to version 2.2.1. The new version adds support for Elite Force and adds some new features.
 Some of the new features are:
 
	Player Finder (kquery reports to you players found on
 your server listing)
	Player lister (Kquery can show you all people reported in
 all games)
	Import / Export your master server list
	Custom List Querying (Specify which games to try)
	Filter now has "remove unresponsive"
 by Awoq @ Tue 12-05-2000  16:41
 
 
 Angel Munoz InterviewRobert Duffy Updated his .plan  today with news for mod teams on how to sign up for the id mailing list.
 Here's what he had to say:
 Mod Teams
 I've had a couple of hundred requests for mod team additions to the new mailing list. I'd like to
impose a bit on the people that have sent me a request to going ahead and sign up for the NEW and
improved mod list :-) Last week after cutting a release candidate for Team Arena, I sat from about
2.30am to about 4.00am and entered all of the names in but our list software apparently times out if
you don't submit the list every 5 minutes. We are setting up a conferencing system at the moment so
the mail list is actually going to be a threaded discussion board. We are going to have one devoted
to Licensees and one devoted to mod teams.
 
 This is now up and running and you can apply for an account here:
 
 http://underworld.idsoftware.com/enter.html
 
 Thanks
 
 robert...
 by Awoq @ Tue 12-05-2000  12:06
 
 
 mxGamer.comQ3F Beta 2 Update has an interview with Angel Munoz, president of the CPL, about their upcoming Babbages tournament, their new offices, what 
can be expected from them in the future, and several other topics.
You can check out the interview here .
  by Awoq @ Mon 12-04-2000  11:32
 
 
 Babbages CPL UKLocki, team leader for Q3F , has sent word of the release of the nine new player class model pics which will be in Beta 2.
The shots are "in progress" and are unskinned.  Locki also mentioned that they have released a plugin for GTKRadiant called 
  Chilli.
                     Chilli provides level designers with the ability to display bezier spline paths in GtkRadiant.
                          These can then be exported to an SPD (SPline Data) file.  This technology will be present in the Beta 2 maps.
						  Head on over to the Q3F site  and check it all out!
           by Awoq @ Sun 12-03-2000  15:48
 
 
 EuroGamerNew Loaded Q3A has good coverage of this weekends Babbages CPL UK qualifier. 
Posted recently are interviews with Timber and Luke from UNR, along with a brief overview of the results from
the first round of the competition.  More coverage will be posted during the day so be sure to check out EuroGamer  for the news on this event.
         by Awoq @ Sun 12-03-2000  12:17
 
 
 Robert Duffy on Terrain SizeVersion 1.00 Beta 1 of the Loaded Q3A  mod has been released. Loaded Q3A is an extremely configurable modification for Quake III Arena that gives you a greater ability to run a
    server exactly the way you want. FFA, Tournament, Single Player, Team Deathmatch and CTF game types are all
    supported. The new version has a lot of new features and fixes. Here is a partial list of what it has to offer.
 
	Client game authentication system to eliminate cheaters and detect cgame build versions. 
	Optional spiral rail trail. 
	Client-side screen blending in solids. 
	Optional overtime modes include extra time followed sudden death.
	Optional map rotation validation to ensure all map entries are correctly installed on the server.
 
There are a lot more additions, fixes, and changes so head on over to the Loaded Q3A site  and check it out.
          by Awoq @ Sat 12-02-2000  11:10
 
 
 HeadHunters 3 InterviewRobert Duffy updated his .plan  with news that the Team Arena maps can be quite a bit larger in physical size than any other id games.
Here is what he had to say about just how big the new maps can be and some of the possible implications surrounding them:
 I've had a lot of requests for info on the terrain stuff that Todd mentions in his plan and which
is visible in the demo movie. 
 Several things are going on with the terrain stuff. There have been quite a few updates and
enhancements made to the engine for TA but the engine has always been quite capable of the triangle
counts necessary for terrain.
 
 Jim did some amazing work that allows the terrain brush conversion along the other support
necessary to do the texture blending etc. The size capabilities are quite vast. The old restraints
in the editor were +/- 4096, the new restraints are +/- 131072. Now there would be some pretty
substantial floating point precision errors seeing that distance but the fact is you can make HUGE
maps. As long as you have valleys and canyons or buildings etc. you can do some truly amazing
things. John pointed out that people will possible run into surface count limitations and so on but
this should not be much of an issue.
 
 As far as FPS issues go, the map with the large gothic looking castles runs about as fast as many
of TA's indoor maps, not all of them but based on how they work they are not too hard on system
performance.
 
 To give an idea on size, the largest q3a map is tiny compared to the smallest terrain map in TA and
that map itself easily fits inside the center section of the largest terrain map in TA. And to put
that in perspective, that map looks like a postage stamp in the +/- 128K area.
 
 The playground just got a lot bigger.
 by Awoq @ Sat 12-02-2000  01:30
 
 
 Z-AxisInterview With CodeMonkey has posted a lengthy IRC interview  with the HeadHunters 3 for Q3A  mod team.  Here is the introduction to the interview:
 I had the opportunity arise to chat with the guys that are making Head Hunters 3 for Quake 3: 
Arena. This has to be the most frantically paced MOD I have ever played for Quake 1, 2 and 3... 
it simply kicks ass like no other. This is a MOD that has a simple premise, gib your enemies, 
grab their head as it bounces along the floor, and return the head to an alter to register a frag. 
The fun comes in stealing other people's heads when you frag them, because any head they 
were carrying flys across the room when you frag them. It is pretty wacked and I definitly 
recommend check it out! Read the interview, and you will see, this is one MOD you will not want 
to miss out on.  by Awoq @ Sat 12-02-2000  01:22
 
 
 Fortefide.comTeam Arena Movie has an interview with CodeMonkey, lead coder of the BFG10K mod  released a few days ago. The interview covers what started the mod, who the team is, and what the features of the mod are.  Here's
a snipit of the features question:
 what are some of BFG10k Arena's best features?
 Obviously, the BFG! :)  It is a lot of fun shooting it into a roomful of enemy,
         and watching them first scorched by lasers, then blown to hell by the blast
         :)  LeeMon had the idea to add the BFG specific play modes to enhance
         the BFG experience.  This really adds a lot to the MOD.
  by Awoq @ Fri 12-01-2000  21:15
 
 
 Alice Demo ReleasedTodd Hollenshead updated his .plan  tonight with news that id Software has released a Team Arena movie for those who wonder what all the fuss is about but haven't downloaded the beta yet. 
Here's what he has to say:
         Just in time for the weekend, we are releasing a new Quake III: Team Arena movie.
 At just over 2 minutes, this movie packs in a ton of never before seen features 
 from Team Arena.  If you've played the demo, this is a different clip than what 
 plays in the main menu, so you'll definitely want to check this out, too.
 IGN.com is once again going to be handling the initial bandwidth for the download.  
 The download weighs in at around 20MB, so for those of you who were afraid the demo 
 download would melt your modem, this makes it easy for you to check out some of the 
 incredible new stuff that is in Team Arena.
 
 Even if you have played the demo 18 hours a day, for the last 9 days, only taking 
 breaks for bathing, food, and familial Thanksgiving responsibilities, you should 
 still check this out as it contains scenes from our new large scale, terrain based 
 maps.  That's right, included in Team Arena are a number of never-seen-anywhere-
 before-now huge maps.  These maps include castles, watchtowers, rivers, bunkers, 
 forts, mountains and just about anything else you could want in battlegrounds of 
 this magnitude.
 
 Enough said - go download the movie.  Believe me, it's cool.
 
 IGN.com should have it up on their site around 6:30PM West Coast (9:30PM East Coast), 
 and we'll put it up on quake3arena.com shortly after that.
 
 Enjoy!
 
 Also, the latest word on Mac and Linux demos is that they are "close".
 by Awoq @ Fri 12-01-2000  20:33
 
 
 In not so directly related Q3A news, American McGee's Alice demo (78.7 MB)  has been released to the public as a preview to the complete game which will be on the shelves in the next week. Check out his new Quake III engine game at the following download sites.File Planet
Electronic Arts FTP
 
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