An interview with Carmack
by DGhost @ [02:31 PM] November 27 2003
Computer Gaming World
CPMA 1.2 beta released!
got an interview
with John Carmack, programmer on Doom 3 of IDsoftware. The interview cover a lot of topics about Doom 3, the video games in general, his life (tidbits) and what he wants to do in the futur. Here's a small part of the interview:
The Future of Multiplayer:
John Carmack: It's completely questionable whether you need anything more than Quake III technology to do just about anything you need to in a multiplayer game. A lot of the time, serious deathmatches turn off all the special effects and they are still having fun because their big focus is on interaction.
And also a new game based on the engine of Doom 3 has been announced called Abducted.Update:
You may wanna read this
in order to get an update of what is going on with the Doom movie.
by DGhost @ [02:31 PM] November 26 2003
New Chicken team map pack coming up
So there it is, CPMA 1.2 beta with a new gametype, the Hoonymode. The changes that has been done in this beta
version are rather big. Complete different gameplay for CTF now. Small bug also on the beta version there is a bug with the rocket launcher splash radius in PM1 so if you just want to play PM1, advice is, don't try it then until the next release where this bug will be fixed. PM2 is the default mode now and there is a lot of weapons tweaks. Also, the point that I find very interresting in this new update is this one:
Rocket Jump Scripts are Banned. CPMA is not the first community to start turning on itself over the issue of RJ and FRJ scripts. However in this community, a design team exists to put a stop to these kinds of trends when they start to harm the game. If left unchecked, the debate over whether scripts are “part of the game” or “cheap cheats” will hurt big and help none. We’ve taken steps that will break all known RJ scripts. We are also making it clear that from this point forth, we consider RJ scripts to be in breach of the game rules. At the end of the day, if you don’t have the skill to perform a rocket jump, you shouldn’t get to rocket jump.
What do you think about that? Should rocket jump scripts be removed from the "big" competition or not? Hit the webpage of CPMA
in order to read the changelog because the list is big!
by DGhost @ [02:55 PM] November 25 2003
Punkbuster client update
Okay I'm very late for this one, but honestly I was not prepared for a new map pack from the Chicken Team
. Playing CTF? Then if you know some of the most popular maps, you might have come across these maps: Crosstown traffic
, Midnight Keep
or Bold as Love
, these maps are all part of the original CTF map pack, The Chicken Team pack. Do I need to add that I love that pack? Well, there was an update on their webpage last month about some new members being added to the Chicken team since they are working on a new map pack! Weeee I'm so happy. Okay serious thing now: Sock
, new member on the team, is working on a Q3CTF2 remake
has also been included in the team and he's working on CTCTF5 (a beta is even coming up) but no more details than that, sorry!
by DGhost @ [01:16 PM] November 25 2003
New update for PunkBuster
An interview with a CPMA designer
was released since the last week end, the pb client for Quake 3 Arena is now up to version 1.054 with the following changelog:
improved internal performancenew pb_lan setting defaults to 0; when set to 1, PB will behave as though it has no Internet accessaddressed glitch with INCLUDE type Cvar restrictionsnew pb_webupdate command adds the PBWEB functionality directly into the PB client; PBWEB should no longer be required to manually update PB clients; PunkBuster will automatically issue this command when necessary to auto-update during gameplay before going into distress mode
That's about it!
by DGhost @ [12:42 PM] November 25 2003
Ultimate Deathmatch update
The website of ESreality
got a nice interview
with Richard Sandlant, a.k.a Hoony
, designer on the CPMA
mod team. An excellent reading for everybody even if you don't play CPMA, I really recommend you to read this as to get a better understanding on the different level of competition in the Quake 3 community.
by DGhost @ [02:17 PM] November 23 2003
Modern day gamer 2 released
I received word this week by email from ShadowWalker
that Ultimate Deathmatch
version 1.80 for Quake is available for download and other news also that version 1.90 is coming since a bug has been found. Check all the details on the webpage of Ultimate Deathmatch
by DGhost @ [02:04 PM] November 23 2003
Q2 Mapping Challenge results
Found this video yesterday on /.
where Simon Bysshe
has done a small documentary on professional gaming
, called: "Modern Day Gamer 2". The documentary was done for his film class at the Bournemouth Arts Institute in the UK. The documentary is centered about folllowing a RtCW clan, the Four Kings
while they went to the QuakeCon last summer. Check this webpage
for the video or also download it via BitTorrent here
. The project is to ask whether we will see gaming become a mainstream spectator sport. Total running time is 17 minutes.
by DGhost @ [02:24 PM] November 21 2003
Darkplaces build 20031119
The results of the Tiki Domain Quake II Mapping Challenge
is out! tIKi_mAn
has announced the winner and here's the results:
First Place goes to Maric and the map Pile O Rocks with 81 points!Second Place to [4u2]Squirrel and the map Lava Lamp with 80 pointsThird Place to Jester and the map Over Under Done with 79 points!
All the downloads links for the maps are available on the webpage of the results
! So if you are feeling a little bit nostalgic about Quake 2, check out all these awesome maps! Congratulations to all the participants, I'll have a couple of Quake 2 maps to try out this week end!
by DGhost @ [01:35 PM] November 19 2003
Real life Quake?
New update for the engine of Darkplaces
for Quake 1! LordHavoc
just released it today with the latest build of 20031119 and fixing again some small bugs that he found out. The main bug being corrected for this release is the bullet holes in Scourge of Armagon (and any other mods using oriented sprites like he said).
by DGhost @ [11:08 AM] November 18 2003
Seismovision version 2.24
Okay, this one is pretty original. I mean, it's not a video of a game of Quake 3 but rather a video of peoples walking around with styrofoam in their hands disguised (with computer 3D effects) as weapons for an FPS game. The video is using Quake 3 sound effect. The project N.O.E.L.
has been created by some students from the university of Linköping, Sweden as part of a course, "3D Graphics and Virtual Reality". The video is also featured on PlanetQuake3.net
and you can download it here
by DGhost @ [06:26 PM] November 17 2003
Doom 3 rants
Yeah! Again a new version of Seismovision
is available, making it to version 2.24 and now supporting demos for Star Wars: Jedi Knight Jedi Academy and Call of Duty with the following changelog:
fixed: Quake 2 demos not playing in play list mode due to overlong alias.
fixed: Rare random deletion of game application after demo play.
added: Return to Castle Wolfenstein: Enemy Territory v1.02 (*.dm_83) demo support.
added: Star Wars: Jedi Knight Jedi Academy (dm_25 and dm_26) demo support.
added: Call of Duty (dm_1) demo support
note: Star Wars: Jedi Knight: Jedi Academy v1.01 AVA update released
note: Return to Castle Wolfenstein: Enemy Territory v1.02 AVA update released
Yaaa! Even better than before, check out the website of Seismovision
for the latest version!
by DGhost @ [12:53 PM] November 12 2003
A text to speech for Quake 3
Last week, the official website of Doom 3
was put online. There is nothing on the website except an image that say: Doom 3, coming soon. Also some rumors are starting about that Doom 3 will not be released before april 2004 as per Activision financial report
. Mind you I would like to remind you that this is only a rumor and as ID always say it, the game will be out when it will be ready. I will have to shop for a new video card when this game will be out and I can't still make up my mind about it.
by DGhost @ [12:18 PM] November 10 2003
is a small utility that will actually take the text in the console from a Quake 3 game and play it with a voice on your speaker. That's right a text to speech software for Quake 3 Arena! The software is only 12 Kb and from the readme it's says that it's pretty easy to set it up. I didn't try it yet so I can't give you my comments on it. But if you manage to make it work, your comments on this software would be good!
by DGhost @ [12:10 PM] November 11 2003
Q3F version 2.3 at last
After winning an award at the CGC (the Computer Game conference
) for his Quake 3 map, the mapper Quaker-X
has finally released his level with a few updates on it. You can also get some sweet screenshots @ the map-center
. Stop reading this and download the map right here
! Warning, this map is really good (well he didn't win an award for nothing I hope).
by DGhost @ [10:56 AM] November 10 2003
CPMA 1.2 on the cooker
Remember last summer that Quake 3 Fortress
had a new version for us soon? Well in the better late than never branch, the latest version is finally out! Quake 3 Fortress
version 2.3 (public beta) is here with 6 new maps, 4 maps updated from the first beta, bugs corrected and gameplay adjustements. Available for Win32, Linux and Mac, only the update patch in a .zip format is available at the moment (complete package in .zip and .exe is coming). Not fammiliar with Q3F? Take a look at the player guide
by DGhost @ [01:20 PM] November 07 2003
New expert CTF
Small update from arQon
, the developper of CPMA
about the next release of the mod, which will bring it to version 1.2. A new gametype will be included, the HUD also will have some improvements and the list of the changelog is on the website (sorry too lazy to post it here and it takes too much space). The 1.2 version should be out in early december.
by DGhost @ [11:35 AM] November 06 2003
UT map depot online
New mod in town, this one called the New expert CTF
mod or simply the XCTF version 1.0. A very small file to download but with some nice features included in CTF games. Here's a small part of the features of this new mod:
Small download (total zipped file size is 875 kb!!)Offhand grapple: (very stable at 100 ping, 140 ping a little jumpy, 200+ ping is playable) Anything under 100 ping is phenomenal.Constant ammo regen (the game starts off with 1/2 the ammo and starts regenerating.Constant health regen max 160 (from 120 when you enter the game) and there is no health limit.No armorNo items on the maps
Want a new favor for your CTF games? Give XCTF a try, you might be surprised!
by DGhost @ [07:19 PM] November 04 2003
The website of PlanetQuake3.net
proudly announced today that they are sponsoring a new website dedicated to hosting and making reviews on maps for Urban Terror only, called the UT-mapdepot.com
. Check out all the custom maps on the website and their reviews if you dig Urban Terror
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