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New Q3 Gridiron
by awoq @ [11:38 PM] October 31 2001
The Q3 Gridiron team has released a new patch bringing their football mod to version 3.1.
Here's the news release they sent us with info on what is new for this version:
If you have never tried Gridiron for Quake3, now is the perfect time to get into the action as Gridiron v3.1 was just released! This final v3.1 patch
brings the full Q3 Gridiron v3.0 install up-to-date fixing a few bugs as well as some nice code and map tweaks. For more on the upgrade and Q3
Gridiron gameplay, hit the website at http://www.planetquake.com/gridiron/ or join up with all the IRC Gridiron fanatics in the #gridiron channel on
irc.enterthegame.com!
New Annihilation Screenies 4U
by mayhemm @ [07:10 PM] October 30 2001
The guys behind Annihilation
(a team-based, tactical, WW2 Q3TC) have updated their site with some new
screenshots. If you're waiting on this game, or ya love WW2 SchTuFF, check
out these new screenshots
Threewave Review @ Q3Center
by mayhemm @ [07:04 PM] October 30 2001
Gleeb from Q3Center sends a shout that he has posted a review of that well
known and very popular CTF mod for Q3A, Threewave
CTF. Here's a little
snip from the interview (heh, I think he likes it): Threewave. That
name, like the name 'Team Fortress', 'Rocket Arena', and 'SuperHero' will ring
a bell in the head of many a veteran, and recently, that of the newbie.
Threewave is yet another project that has been carried between platforms.
Being the very first CTF mod ever, it was extremly popular in the realms of
Quake 1, all those years ago. Quake 2 came along, And there was no real
threewave independent project, as 'Zoid' had been hired by id Software. In the
great Quake 2 style, such as was with the Quake 2 Deathmatch levels, they were
introduced by a patch as part of Quake 2, and fast became a popular CTF
variant. Now, Quake 3 has arrived, and we're now staring at the final Point
Release, and there have been many threewave maps, and many CTF varants. Until
recently, it seemed as though the CTF gods wouldn't bless us with another
Threewave...
Read the rest of it right here.
Well Now I can Sleep :-/
by mayhemm @ [07:33 PM] October 29 2001
Sheesh!!! As if they don't have bigger
fish to
fry!!
This
story reports that The U.S. Supreme Court has rejected outright an appeal by
Indianapolis to a lower court ruling that blocked enforcement of a law that
required a parent's agreement for a child to play violent video games in arcades
or other commercial places. Thank you
stomped for giving us the
heads up!
Case Closed Mod
by mayhemm @ [07:29 PM] October 29 2001
Case Closed Mod is the new Mod for your single player fun. The monsters and
the commandos aren't nice with you, and you'll have to---hey!! Wait a second!!
This is CS news!! Forget it!! :P
New WFA beta Out
by mayhemm @ [07:26 PM] October 29 2001
Alright
WFA
junkeeZ!! Here's your chance to try out the newest beta of your fav
Q3Mod--billed by some as a free add-on :P It's called version 3.1b.
Grab it and don't worry about it's being beta. I know you WarEZZ junKEzz
aren't afraid of anything :-o Get it
here.
NSCO Update--New Screenshots!!
by mayhemm @ [07:47 PM] October 29 2001
I have some news for those of you who are waiting breathlessly for
Navy Seals: Covert Ops,
that kewl lookin' Q3TC never played by anyone: It's still not out :-)
Of course they do post up 15 new action
screenshots to keep ya whet! Of course, if you read their news page,
it seems as if they are closer and closer to a release.....and yes, I'm
waiting for it too! =) Give 'em a
visit!
Countdown Q3
by mayhemm @ [02:37 PM] October 27 2001
Thar's a new Q3Mod in town, and it's called Countdown
Q3. Seems mighty interesting, and--a little break from the usual same
ol', same ol'. Rather than offer up my paraphrase, I'll just cut'n'paste
the whole announcement right here. Instead of getting more and more points when you frag someone, you'll get
less and less here.
You start with a number of frags, set by the fraglimit, and when you kill
someone, you get -1 frag. But, if you get killed, you get +1 frag, and if
you kill yourself, you get +2 frags.
The goal is of course to reach zero frags. But this isn't everything..
When you enter the level, you have all the weapons i Q3 (except BFG10K, it's
disabled in the whole mod). When you reach a certain number of frags, you
loose one weapon, the best one. It goes on like that until the last frag,
then you'll only have the gauntlet left.
The mod has full support for bots and works with all gametypes in Quake 3.
Team DM and CTF is a little bit different, but the idea is the same.
More information is avaiable on the site!
Go on and check 'em out!
Unlagged Quake3?
by mayhemm @ [06:23 PM] October 25 2001
This is pretty interesting. Well I guess it would be for
all of you who are the "server godz." Neil "haste" Toronto, of
Alternatefire fame has sent word that he/his team will be releasing a new server
side mod called, Unlagged Quake 3. To give you an idea of
what this mod is all about, I've taken the liberty of a cut'n'paste--well...laziness
had a hand it it as well :-P The world's only completely server-side
lag compensation mod, "Unlagged Quake 3," will be going into beta on
Monday, October 29th. For now, it will be a standalone mod, but it will
eventually make its way into Alternate Fire, and hopefully some other mods.
(There will be a tutorial on Code 3 Arena.)
Since it runs on the server only, Unlagged is the only lag compensation
mod that 1) requires no client download; and 2) cannot be cheated.
Through testing we've verified that it does indeed work as advertised:
laggy clients (even 200+ ping) connected to an Unlagged server can aim and
fire any instant-hit weapon (machinegun, shotgun, lightning gun, and railgun)
*as if they were playing on a LAN.*
I'm looking for servers that run vanilla Quake 3 to run Unlagged on
Monday October 29th for the big launch. Please email me here
if you want to. I'll send you the stuff to get it running (only 131KB or
so) and make sure your server address gets posted where people can find it -
preferably on the Quake news sites. Configuration should take five to
ten minutes. So..You can tell me..You're a little intrigued.
Go give him an e-mail shout.
New Q3F Screenshots ta get ya Whet
by mayhemm @ [08:14 PM] October 24 2001
The b@d Boyz behind Q3F (Quake 3 Fortress), a Q3mod designed with the ideas
and team play mechanics of Team Fortress and Rainbow Six as its
inspiration have updated their site with some brand new--and sweet lookin'-- screenshots.
Go check 'em out, and if you don't know what Q3F is all about visit
them.
QToolz v.99beta
by mayhemm @ [07:53 PM] October 24 2001
Hey!! I got a good product for you :) And it's always REALLY good when
it's free :-P If you're wondering WTF I'm talking about, I'm talking about
Paul "Otser" Bowlay and his spiffy, totally free, totally useful---and, now,
totally free utility QToolz v.99b. What is so special about it? It
now has no restrictions, nor timelock. What does it do? Screenshot
and demo viewing/management. Quake 3 coloured name editing. Chat
transcripts from condumps/logfiles. Backup and restoration of Q3
single-player progress. And much more! Of course, you don't have to take
my word for it, go ahead and see for yourself right
here.
New Eternal Arena
by awoq @ [09:56 PM] October 23 2001
Eternal Arena 5 Public Beta 1 is now available at their site. The new version is jammed full of new features. Here is a list of some of them:
" New Main Menu & Background, Map Rotations, Random Maps, Head/Body model switching, Full awards
logging for all games, Anti-spawn suicide timer, Awards on scoreboard, Miniscoreboard, Better Map
Selection, Weapon Dropping, Rocket Jumping, Damage Indicators, Random Bots, Player Cloaking,
Auto-Sentry Turrets, Crosshair in 3rd Person, Crosshair Stats & Targetter, Suicide Blast, Bloodtrails, Victory
Podiums, Save/Load Configs, Better Model Management, Server Options, Map List View, Bot List View,
Animated Model Viewer, Weapon Positioning, No Team Colours option, Disable items/weapons/powerups,
Team coloured trails, Spawn Protection, Double Jumping, Trail and Explosion Particles Effects, All Weapons
are Fully Configurable, plus "Pick n Mix" type Gamemodes including InstaGib, Duel, Frenzy, Carnage, Sentry,
Timebomb, Pain Factor, Full Load, Unlimited Ammo, Big Explosions, Quad Whore, Practice and Vampire. "
Grab the download and find out more at the Eternal Arena site!
New Æstats
by awoq @ [10:27 PM] October 22 2001
A new version 5.21 of Æstats has been released. Æstats is a log file analyser for 3D shooters with
stats/ranking output in HTML. The new version fixes a few bugs and there is a complete re-design of æstats output
making if frameless. Go grab it at the Æstats website!
Quake 3 Greed Released
by awoq @ [09:20 PM] October 22 2001
For those of you who want to try something a little different in Quake 3, a new mod called Greed has been released and is ready for the public.
The mod is available in both InstallShield for Win32 users and zipped for all Operating Systems and include full documentation in HTML format.
Get it now at the GreenHouseEFX site!
Reaction Quake 3 Release Date
by awoq @ [11:15 PM] October 20 2001
The Reaction Quake 3 team have announced that November 16th will be the release date of their first public beta.
The new mod will feature new maps, a new action combat system, action style physics, and lots more. Check out the
Reaction Quake 3 site for more details.
Get Some Greed!
by awoq @ [06:22 PM] October 19 2001
The crew at GreenhouseEFX has announced that a new mod called Greed will be released this coming Monday. The Greed mod offers Quake 3 action with a twist.
The players will have to earn their weapons instead of just finding them laying around. Every players starts with
the same weapons. Once a player is hit he will drop tokens that can be picked up by the attacker which can be turned
in for new weapons. Check it out on the GreenhouseEFX site!
New WFA Beta Test
by awoq @ [10:21 PM] October 18 2001
A new beta test verson of Weapons Factory Arena has been released bringing it to Beta 3.1. Here is what they said on the website about the new version:
To try the beta download the WFA 3.1 Beta Pack and place it in your /wfa directory. Inside the
pk3 you will find a changes list. You can open pk3s using your favorite PKZIP tool (such as Winzip)
to view the changes text file. Please head to the forums to discuss the changes (preferably after
you have tried them out for a while) with your fellow players and the development staff.
Remember that this is a beta version. There are likely to be bugs and game balance issues that will
need to be addressed before version 3.1 becomes final. Once we get some Beta Servers setup
with the beta version I will post their IP Addresses and ports.
Here are two servers that are now running:
151.197.109.168 Port 26970
216.178.158.42 Port 27960
New Æstats - Æon's Stats v5.14
by awoq @ [05:57 PM] October 15 2001
A new verson 5.14 of Æstats - Æon's Stats , a log file analyser for 3D shooters with
stats/ranking output in HTML, has been released.
Here is what is new in the new version:
- added event, role, team tracking for counter-strike (a half-life
mod), use the -cse option of preaes. tracking 24 weapon frags,
3 suicides, 54 events, 3 teams, and 3 roles (ct, t, spectator).
Control the cs scores via aesscore.cfg.
- added unreal tournament (french edition) support with 16 weapon
and 26 suicide obituaries. use the -utf option of preaes.
- bug fix: massive savings in memory usage, a log file with about
8000 map changes and 1000 unique player names aestats would want
to use temporarily 2.4GB. on the fly calculations no longer
require this.
- bug fix: player names could be empty in the aestats output, or
names could be longer than 31 characters, this would crash or mess
up things. empty names are now skipped by preaes, long names
trimmed. fixed for *all* supported games/mods.
- bug fix: player names are now case insensitive, small bug would
differ in case.
- bug fix: long numbers in the histograms (players per map in global
stats, fph in player stats) would make these table far to wide.
vertically aligned numbers fix this.
- code base: internally cleaned up the code. all mem allocations now
show errors, if alloc failed, variable initializations sorted out,
removed several vars to save more ram. optimized preparser map name
routine to run about 8 times faster on 8000 names. other smaller
optimizations.
Check out the new version today!
We Want Your Screenshots!
by awoq @ [11:29 PM] October 13 2001
Being a slow news day, we would like to take this opportunity to ask you to send in some screenshots for our Picture Of The Day.
If you send one or more screenshots of your favorite mod or level, we just might include it in the coming days.
Please send your screenshots to potd@www.q3arena.com today!
RTCW Preview @ Gamespot
by mayhemm @ [06:50 PM] October 12 2001
Gamespot has just put their
highlight again on the upcoming (and very, very anticipated) sequel to
iDSoftware's first FPS,
Return to
Castle Wolfenstein. Without doing much of a cut'n'paste I can tell you
that it's a pretty good preview, it has some new screenshots.....and it's right
here.
Christian Antkow's .plan Update
by mayhemm @ [06:35 PM] October 12 2001
Christian Antkow (of iDSoftware) updated his .plan today with a little
warning about the sircam virus, which has been blazing around the internet since
the beginning of Summer. Here's the .plan: I saw today on
www.securitynewsportal.com that the Sircam worm is due to unleash it's
potential payload on Oct. 16. According to SNP:
"the worm will delete all the files and folders contained on the hard drives
of randomly selected SirCam-infected computers."
Our mailserver detects and
bounces, on average, 250+ SirCam infected messages each day, so this is one
damned virulent worm (granted, 95.2% of the incoming emails are from
spamhouses, so perhaps this is poetic justice), but for the 4.8% of you out
there that have legitimate reasons for emailing us, you may wish to scan your
systems in the next few days just to make sure you are all clean =)
For more information on this worm, see;
And for those of you who are interested, we are using
Stalker's Communigate Pro
along with the McAfee Viruscan plugin. I've evaluated loads of email
servers, and this one is by far the best one I've come across yet.
-Xian
New MohAA Screenies @ 2015
by mayhemm @ [06:31 PM] October 11 2001
Tom "Underdog" Kudirka has updated his .plan file.....You know who
he is don't you? He's the president of 2015,
that little gaming company based in OK who is making that obscure ;P Quake3
engine powered game, Medal of
Honor: Allied Assault. Well now that you know who he is, his .plan
update states that they have posted some never before seen screenshots and
character renders. After taking a peek, I can recommend that you go check
it out. They look pretty d@mn sw33t!! I do feel sorry for you guys
with low-end 'puters. They look like they're gonna take a lot of power to
render. Check out the shots right here.
Wallpapers @ The Wall
by mayhemm @ [06:28 PM] October 11 2001
Wow, here's a good site.... I saw on another gaming site
this little story about a Quake wallpaper site's adding 12 new screenshots to
their mix. The wallpaper site in question is a mixed English and Spanish
(?) site which has close to 500 screenshots. Heh, some of them are
awesome--of course the ones I like will get me fired if I post them ;)..
The name of the site is Quake_The_Wall. Go give 'em a hollar!!
New Custom Q3
by mayhemm @ [08:57 PM] October 10 2001
q30cool, the press guy for the Custom Q3 mod, let's us know that they have
released a new update (version 1.04) for their Q3Mod of the same name. Here's his press
release: The concept behind CQ3 is to bring all the fun of Doom,
Quake1 and Quake2 to the Q3A engine. Stuff you can do with CQ3 includes
customizing the way things look, with Q1 and Q2 HUD settings and models,
player movement and weapon knockback physics, weapon reload time, damage,
sound, and speed, item respawn time, sound, and amount, client spawn health,
armor, weapons, and ammo. It also includes Quake1 and Quake2 maps that can be
played in Quake3. If ya wanna get it, you're gonna have to get the
1.0
version first, as it's just a point update. Grab it here.
New Alternate Fire
by mayhemm @ [08:52 PM] October 10 2001
Neil "haste" Toronto shouts out that he has released a new
version of his Q3Mod Alternate
Fire. This mod, which features
multiple weapon effects (a la Unreal Tournament) comes up to version 1.51.
Here's a cut'n'paste from his press announcement: Not wanting to
compete with Tribal CTF, I've held back until today to...dum dee dum (imagine
an orchestra please)...release Alternate Fire 1.51!
- Minor BFG overload overhaul (looks way cool, easier to use
- New proximity grenade model to go with the weapon's badness
- New Hologram powerup model courtesy John "Ronin{TRIAD}" Fisher
- Slightly smaller download (1.4 MB) - A few bug fixes (no show-stoppers,
but one semi-serious one)
- Some cosmetic touches (thanks to Richard Rose)
- Client version check and warning (this will become effective at the next
release)
- An opt-in (meaning client-side and *off* by default) chat and name
filter (the biggest change); great when your kids watch you play This is
(hopefully) the last release until 2.0, where I'm planning on adding bot
support.
- Also...I've started up a mailing list. People who want to be
notified weekly of game schedules, new servers and updates, and hear about
the latest new strategies can sign up at the following address.
They'll get a welcome email about 12 hours later. All I'm asking for
is an email address.
Well....I guess it was kindof wrong to just call it his
mod. Anyway you can grab that bad boy right here.
AEStats 5.08beta Released
by mayhemm @ [08:42 PM] October 10 2001
Christoph A. Loewe sends word that he has released version 5.08 beta of his
nifty little log and stat parser, Æon's
Stats. Just in case you don't
know what it is--and you probably won't if you don't run a big server--AEstats
is a log file analyser for 3D shooters with stats/ranking output in HTML.
Here's his short list of changes:
- AEstats now supports game events, like captures, flag touches and
triggered events.
- Also player classes and team names are tracked.
- All this for Team Fortress Classic for now, Counter-Strike support
coming up next.
- Massively enhanced output pages for events and also for death match
infos.
Of course I'm lazy and I didn't list all of the changes--he seems to change
a whole buttload of stuff every time he updates this program--but that's
ok. :) You can see the rest of it and grab it right here.
Coluseum2 v2.6
by mayhemm @ [06:08 PM] October 09 2001
Kewl. Been hearing rumors about this and now I hear about it from the
horse's mouth. There's a new Coliseum
2 in town and it's a version 2.6. If ya loved lithium2 for Q2, then I
know you'd love Coliseum with it's 'runes' and 'hook' which stayed faithful to
the Q2mod's. They've fixed a few bugs and added a few features. Grab
it here.
Tribal CTF 2.0
by mayhemm @ [06:03 PM] October 09 2001
Hmmm. Must have been in the toilet errr reading :-/ when this one
came out.. Chris Linden sends word that he and his team have released
version 2.0 of TribalCTF the Q3Mod "It's not a mod, it's a
game!!" Here's a little clip from their FAQ to get ya up ta speed: Tribal
CTF is a totally new and fresh approach to the standard CTF concept. Its
foremost characteristic is its 3-team CTF based gameplay mode. The classic Red
and Blue teams have evolved into three unique tribes that each sport their own
characteristics and unique looks. Another striking feature is that the Tribal
3-team CTF graphical setting is of a beauty found in single player games. The
tremendous atmosphere of environments, structures and terrain ensure a whole
new CTF thrill...
The visuals actually look pretty d@mn sweet. Read more about
it or grab it right here.
New SuperIP 4U
by mayhemm @ [05:55 PM] October 09 2001
The Cowboy (Ben Alman) asked us to post this, and post this we will. WTF
am I talking about? HEHE, well I'm talking about the kewlest mIRC
utility on the planet, SuperIP,
and the fact that there is a new version of it out ready for download. If
you don't know what it is, SuperIp is an integrated browsing tool for the mIRC
chat client which lets you and your friends join online action games (Tribes,
Tribes2, Q3 and many mods, and Half Life.) Let's say that you try to
message a friend who is actually playing at the time. When you do you get
an away message telling you where he/she is playing. All you would have to
do is simply click on that link (if you have SuperIP) and you will soon be
joining your friend at that server. If you're into mIRC and Quakin' this
utility is well worth the download. Grab it here.
NSQ3 Weeky Update
by mayhemm @ [05:43 PM] October 09 2001
The NSQ3 site has been updated with some new screenshots and information about the
upcoming mod for their weekly update. Of course there are the obligatory eye
candy to whet ya up--but also they show off a new version of the
oasis map. Check everything out right here.
Q3 Fortress Update
by mayhemm @ [05:24 PM] October 09 2001
The guys over at Q3Fortress have given us all a little update on the
development status of their Q3 mod of the same name. It seems that they
have released an internal build of the tactical, team-based mod (build 18 of
beta 2). What does that mean to you? Well, it means that they are
ever closer to a public release (no concrete word yet) of beta2. Just in
case you don't know what Q3F is, here's a little cut'n'paste to get ya whet:
Our goal with Q3F was to modify the multi-player aspects of Quake 3 to
create a much more team-oriented experience. We hope we've achieved this
through the implementation of different player classes such as Soldier, Agent
and Paramedic, all with unique weapons, strengths and abilities. A large
part of the team-play aspect comes from Q3F's support for several
game-objective possibilities, which include 'Capture the Flag', 'Command
Point' and 'Capture and Hold' styles of play. Interesting little
mod. Read more about it, and check out their screenshots right here
MOHAA Preview @ MGON
by mayhemm @ [04:23 PM] October 08 2001
Hmmm. Well I'll be a monkey's uncle! I just saw a little blurb on
VoodooExtreme about MOHAA
(Medal of Honor: Allied Assault) and the changes made to it as a
result of this months terrorist outrage (I refuse to call it a tragedy, it was a
crime.) It was part of a preview of the up coming game by MGON.
Here's a little clip from the article: In the light of recent events
in New York, and in keeping with EA’s general approach to the subject there
will be little or no bloodletting in the game. Soldiers writhe about when hit,
but you are unlikely to see a hint of blood, which will hurt the game on the
realism front, even though it helps make the game more likely to appeal to a
wider and younger audience.
They even throw up some real sw33t@$$ lookin' screenies to get ya
all whet. Read all about it right here.
Arena World Update
by mayhemm @ [12:47 PM] October 06 2001
Nils "Thes33k" Bartels sends happy word that they have released
version 1026 of their Q3 Mod ArenaWorld. Here's a list of mirrors for
those of you who want to check it out.
Also, it may please you to know that they have updated their site.
This means that you won't have to contend with a little window. It's a
fullscreen/page site. Go ahead and give them
a visit.
Mr BunWah does Co-op Q2 @ Z-Axis
by mayhemm @ [12:38 PM] October 06 2001
Wow. I haven't received a shout from this guy for a long time.
Maybe I should visit his site and vamp more often ;-) Karnatos from Z-Axis
sends word that Mr. Bunwah has resumed his Co-op gaming series with an article
that talks about Q2Co-op gaming. Read it right here.
This Dying Community
by mayhemm @ [12:26 PM] October 06 2001
Glenn (cool name =) Lortscher has written an editorial on Tuplay.com
which--although it's not really Quake-related--is revelant to all of us who love
browsing the Net from independent gaming and news services. It's an
article called This Dying Community - A Damage Report. Within, he
talks about the causes of many famous sites' demise and what is needed to save
what we have. Here's a little snip from the editorial: Of
course, the question is: why didn't it work? It's been said before, so I'll
keep it short. Basically, advertisers weren't prepared fully with an online
sales force to meet demand that advertisements brought. Also, the
advertisements were largely untargeted, as research and technology didn't
exist in a way that allowed proper targeting. Lastly, because webmasters
rarely dealt with advertisers personally, they shifted their interest from
satisfying the advertisers (through prominently displayed ads) to satisfying
their readership (through hiding the same ads).
My take? Well, CDROM.com always has sucked, and many of those
hardware sites were happy to trash certain companies for advertising dollars
from a rival hardware vendor. Once the first vendor went out of business
there went their advertising dollars. Hmmmm. Lesson learned?
It pays to be objective folks, and just report news. Still this thing is
cyclic; I'm sure there will be someone to replace a lot of these
sites. Read the rest of this very interesting article right here.
New Greed Mod
by awoq @ [10:37 AM] October 05 2001
The GreenHouseEFX site, formerly known as Coliseum2, has posted news of a new "feature complete" mod called Greed which will be released soon.
The mod author promises "new twist to fast paced action for Quake3" but doesn't really have much information on what the mod actually is. Also on the site are some screenshots and partial documentation on the mod.
Shhhhhhhh!! TribalCTF 2.0!
by mayhemm @ [07:50 PM] October 02 2001
Shhhhhh! A little bird-cough-Adonis-cough--told me recently that
TribalCTF 2.0
will be going public around October 8th. Stay tuned right here for more
news or sneak on over to their
site--maybe
you can find something out ;-)
New GtkRadiant
by mayhemm @ [08:05 PM] October 02 2001
q30cool, err Roger LaMarca, sends word that there is a new version of
GtkRadiant for all of ya map-makin' junkeeZ out there. It's now offered in
version 1.1.1 RC3 format. Here is the list of changes:
Timo
- fixed installer problem on win9x
- entity inspector fix, will focus on the current entity in the list
- fixed GDI leak affecting text widgets, specially the console and the
entity inspector
- removed some unneeded stuff from Gtk libraries
- nightly build system
- fixed known sleep/wake issues
Heh, actually I'm not gonna paste the whole list (it's huge!) I just hope
it's enough to say that there are s***loads of changes. Check out the
GtkRadiant site right
here.
NSQ3 Update
by mayhemm @ [08:14 PM] October 01 2001
Of course, what would a Monday be if we couldn't get the weekly
Navy Seals Q3
luvin'? In their weekly update they post up six new model screenies and
another avi/mov movie of weapon animations. Just as before I can't wait to
see it. Check it out right
here.
WFA TidBitS
by mayhemm @ [08:11 PM] October 01 2001
If you've been holding off on the Q3 upgrade--I'm talking to
WFA FrEaKs
here--because you're afraid of your favorite mod getting nuked, the guys behind
the mod have updated their
site with some info on their
compatibility with the new Quake 3 1.30. Here's a cut'n'paste straight
from their news page:
The team is working on the compatibility
issues, but so far everything looks good. We don't advise upgrading because we
cannot account for stability yet, so we are suggesting that server admins wait
for the word till they upgrade. And for some reason, it is backwards
compatible (with some exceptions) which we are looking into now.
So don't be afraid. They're hard at work (test?) and you should get your
answer soon, or a new patch :-) Read more about it right
here.
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