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Author Topic: SMILEY
AnArKi
Sarge
Member # 2298

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posted 02-17-2001 12:41 AM     Profile for AnArKi   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
CHECK THIS OUT:
http;//www.geocities.com/cramitthfrog/Smiley.zip. It's a quake bot/skin. Tell me what you think

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One can a whoopass, comin' up!


Posts: 85 | From: Outer space | Registered: Feb 2001  |  IP: Logged
Zeramid
Sarge
Member # 111

Rate Member

posted 02-17-2001 04:52 AM     Profile for Zeramid   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
.

[This message has been edited by Zeramid (edited 02-17-2001).]


Posts: 2021 | From: Laguna Niguel, CA, USA | Registered: Jun 1999  |  IP: Logged
Redlemons
Sarge
Member # 70

posted 02-17-2001 06:05 AM     Profile for Redlemons   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Anarki- I downloaded your skin, and there are quite a few problems. Mainly really basic ones.

If you're making a skin for an existing model you don't need to put the .md3 or .wav files in there. All you need is the .skin and .tga files to get smiley to work- Quake 3 already has the actual model, so by including the model and wav files in your zip you're actually creating a whole new mode, and that's something you don't want to do.

Also, one of the .tgas was around 60 times larger than necessary! The tail light need only be 32x32 pixels, not over 2000 like yours was. Making the file larger won't necessarily make the skin sharper/more detailed in game.

If you've got the point release (latest Q3 version) you can pack the skins and bots more easily and leave the /baseq3 folder less cluttered. Instead of editing the main bots.txt file, you can make your own for your particular bot.

I've repacked your skin and fixed everything up- you can download it at http://www.geocities.com/rlyss/q3skn-smiley.zip It's a hell of a lot smaller (only about 150k) rather than your version of over 2MB!
Check out my file and see what I've done for future reference.

I get the feeling you're a newbie skinner. Keep at it, and check out places like http://www.skindom.com and http://www.planetquake.com/polycount and http://www.3dpalette.org and you can only get better


Posts: 1711 | From: Melbourne, Australia | Registered: Jun 1999  |  IP: Logged
Redlemons
Sarge
Member # 70

posted 02-17-2001 06:07 AM     Profile for Redlemons   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote

[This message has been edited by Redlemons (edited 02-17-2001).]


Posts: 1711 | From: Melbourne, Australia | Registered: Jun 1999  |  IP: Logged
Snag
Sarge
Member # 992

Member Rated:

posted 02-17-2001 07:10 AM     Profile for Snag   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Red...you are an example why this place rocks!! Who else would of repackaged that for him like that
Posts: 2606 | From: Canada | Registered: Nov 1999  |  IP: Logged
Redlemons
Sarge
Member # 70

posted 02-17-2001 10:10 PM     Profile for Redlemons   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote

Posts: 1711 | From: Melbourne, Australia | Registered: Jun 1999  |  IP: Logged

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