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Topic: Doom
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Cyborg6
Sarge
Member # 1382
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posted 08-27-2000 11:35 PM
Story line?F*CK THAT!!! It's real simple: Kill everything that moves!
Posts: 2869 | From: | Registered: Dec 1999 | IP: Logged
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Redlemons
Sarge
Member # 70
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posted 08-28-2000 02:09 AM
I sent a big long winded e-mail to the PQ Mailbag a few days ago... they didn't publish it though because it hardly made sense  Anyway, there's a lot of stuff going on with Doom3 (or whatever's it's going to be called). First of all, the two coolest things about Doom were the hordes of monsters, literally dozens on the screen at a time, all attacking you. And Doom could do this because it used sprites (2D pics for monsters). How is Doom3 going to capture that situation using polygons? They'd have to keeps plenty of characters on screen at the same time, yet still keep them looking great and high-poly. Also, Doom was awesome because it was new. When it all boils down to it, Q3A is a modified Q2, and Q2 was a modified Quake (the extremes, I know). But if Doom is another shoot, get key, open door, repeat game then I don't know how well it'll go. ... id has never really disappointed gamers in the past, though.
Posts: 1711 | From: Melbourne, Australia | Registered: Jun 1999 | IP: Logged
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grumpy
Sarge
Member # 1912
Member Rated:
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posted 08-29-2000 02:52 AM
i still enjoy playing quake 2 missions i think i'd enjoy doom 3 i'm hoping they use a diff engine though although, i did read an interview where jcarmac quoted doom3 was being built from total scratch. does that include the engine er not? ehh< i hope so i don't like seeing much of the same stuff but who knows. storyline wise, heheh, i've only red a storyline once, and after i started playing the game, i never looked back. so the storyline doesn't really concern me. fps games have always interested me. i can only picture a fps game going around shooting people. so that's wut i expect from doom3. i remember a lot about that game. if its different, then i'm gonna be happy. if its teh same, i'm stilll gonna be happy. because i liked it way back then, i'll still like it now, especially with today's graphics. i also red whoa, is it read, or red for past tense? i dunno how to spell. anywyas, i also red that they were pointing towards a requirement of 128 ram, a somewhat equivilant of a geforce ddr, and 700 mhz cpu. wtf? does that seem a lil high? heheh, anybody read the same articles i did?
Posts: 1561 | From: girls! computers, drinking, partying | Registered: Feb 2000 | IP: Logged
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Redlemons
Sarge
Member # 70
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posted 08-29-2000 11:04 PM
I doubt it'll still have the feeling that Doom and Doom2 had, but hey, I'm still going to buy it. For the same reasons as Mithrandir.PlanetQuake's Doom3 article. A good read. Doom's music rocked lol. those midis were great [This message has been edited by Redlemons (edited 08-29-2000).]
Posts: 1711 | From: Melbourne, Australia | Registered: Jun 1999 | IP: Logged
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Mithrandir
Sarge
Member # 1171
Rate Member
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posted 08-31-2000 04:28 AM
It worked like this...abotu half of id wanted to do Doom3 that half included j.cormack and p.steed ....and others...but a.cormack and kevin cloud...(who own 50% of id) didnt want to....then J.Cormack gave an ultimatum to A.Cormack and K.Cloud if we dont do Doom3 we leave...so they gave in...but as a result Paul Steed got fired...(kinda retaliation type thing)anyway its all here (from Kevin Clouds point of view anyway)Name: Kevin Cloud Email: kevinc@idsoftware.com Description: Artist Project: Last Updated: 06/02/2000 11:40:12 (Central Standard Time) ------------------------------------------------------------------------------- It seems like every id game is marked with some great conflict. Paul Steed is one of the most vocal and controversial people in gaming. Therefore, it is not surprising that his departure from id would also be controversial. John and I have strongly disagreed in the past. We have worked out our disagreements and we will do so again. In the end we are all excited about working on DOOM and committed to making a great game. Although Adrian and I alone made the decision to fire Paul, it is the general opinion among the rest of id that we made the right decision. Paul was not fired as a result of his support for DOOM. Other people at id supported DOOM in the exact same manner. For several reasons it was time for id software and Paul Steed to part company. This should have no reflection on Paul's talent as an artist. It goes without saying that he is one of the best modeler/animators in the gaming business. As owners of this company, it is our responsibility to make these types of difficult decisions. Adrian and I made the decision we believe is in the best interest of the company. John and I have agreed to disagree, put our differences behind us and move on to make DOOM the best game we can make it.
Posts: 102 | From: England | Registered: Nov 1999 | IP: Logged
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