Click Here



Post New Topic  Post A Reply
my profile | register | search | faq | forum home
  next oldest topic   next newest topic
»  :[ Q3Arena.com Message Board ]:   » Tech Center   » cant run arena under MacOs X

UBBFriend: Email this page to someone!    
Author Topic: cant run arena under MacOs X
[soma]
Visor
Member # 2989

Rate Member

posted 07-23-2003 12:31 PM     Profile for [soma]   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
i just wanted to setup the latest version 1.32 of arena, but it won't work.

under macOs 9.22 there is no problem, but only point release 1.31 available.

can someone help?
thanx!!!!!

--------------------

[soma]


Posts: 1 | From: germany | Registered: Jul 2003  |  IP: Logged
dAm
Sarge
Member # 2600

Member Rated:

posted 07-23-2003 08:39 PM     Profile for dAm   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Might check here.

--------------------

Shut-up and fish


Posts: 577 | From: Calgary | Registered: Nov 2001  |  IP: Logged
dAm
Sarge
Member # 2600

Member Rated:

posted 07-23-2003 08:41 PM     Profile for dAm   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
or here

--------------------

Shut-up and fish


Posts: 577 | From: Calgary | Registered: Nov 2001  |  IP: Logged
DGhost
Sarge
Member # 2704

Member Rated:

posted 07-24-2003 07:56 PM     Profile for DGhost   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I tought that PR 1.32 of Quake 3 for the mac is only for Mac OS X and not mac os classic. From Graeme Devine:
quote:
Jun 17 2003, 17:52:34 (GMT)
zaphod@idsoftware.com

Name: Graeme Devine
Email:
Description: Programmer
Project:
---------------------------------------

There's a new build of Quake3 for Mac OS X on the id ftp server. This is for 10.2 or later only. This version fixes support for certain add in audio sound cards, adds a brand new ppc QVM compiler, and "tada" adds Altivec code to aid MD3 rendering. Thanks go to Apple and especially Ken Dyke over there for making this happen.


[ 07-24-2003: Message edited by: DGhost ]

--------------------

DGhost

"Everybody knows Rocket Launchers have proximity safety sensors that lockdown the firing mechanism to prevent point blank use, not my fault, stupid game."


Posts: 514 | From: Montreal | Registered: Jan 2002  |  IP: Logged

All times are ET (US)  

Post New Topic  Post A Reply Close Topic    Move Topic    Delete Topic next oldest topic   next newest topic
Hop To:

Contact Us | Q3Arena.Com

Powered by Infopop Corporation
Ultimate Bulletin Board 6.04d