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Author Topic: Skin/Model help
Deathwing420
Visor
Member # 2979

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posted 06-06-2003 01:22 AM     Profile for Deathwing420   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
hey, i'm new to quake 3 but not to online gameing...and i use cusatom models in all otehr games...what i want to do is use warhammer 40k space marine models...i downloaded a bunch...installed them all correctly in the base3 folder...but for some reason, i can't use them...they just aren't in the model selection thing in the player setup menu...i asked someone ingfame today if they could help...what he said was "maybe you aren't using the right mod"...so i really am clueless...can you only use certain models in say ctf that you can't use id deathamtch or something?? please someone shed some light onto why i can't see any of my custom models in my selection screen. thank you
Posts: 1 | From: | Registered: Jun 2003  |  IP: Logged
DGhost
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Member # 2704

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posted 06-06-2003 05:03 PM     Profile for DGhost   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Sometimes, in Quake 3, custome models won't show up in the GUI, you can still use the command in the console to use a model, but to make sure that they are in the GUI of Quake 3 you need to:

create a directory under your baseq3 folder called models, under that new directory create a new directory that will be called players and after that create another directory that will have the same name as the custome model. Example:

\\your quake 3 installation folder\baseq3\models\palyers\your_custom_model_name

the name of the folder must be the same name as the custom model, but of course you don't add the extension of the pk3 file. The explanation of this is also given in some read me file that come with custom models, here's a copy/paste from the readme from a custom model called "dragoon"

quote:
Dragoon model issues - Sgt. Science
--------------------

It has been found that dragoon frequently does NOT appear on the model select screen after placing the
md3-dragoon.pk3 into the baseq3 folder, even on MY system. I am currently trying to FIX this problem.
In the meantime however, there are 2 solutions.

The FIRST, EASIEST, and most PERMENANT solution is to simply CREATE the following directory structure off your
baseq3 folder: models\players\dragoon

e.g. on my system the entire folder address looks like this:
D:\quake3\baseq3\models\players\dragoon

This folder DOES NOT need to contain ANY files. It's mere existance will jump-start the reading of information in
md3-dragoon.pk3 so that the model is visible in the model select screen.


The SECOND solution works on a per use basis. JUST because the model is not visible in the select screen does not
mean that IT DOES NOT EXIST. The following console command can load the model:

/model dragoon - loads dragoon model with DEFAULT skin by Crash
/model dragoon/bluebastard - loads dragoon model with BLUEBASTARD skin by Firestarter
/model dragoon/redbaron - loads dragoon model with Redbaron skin by Crash
/model dragoon/blue - loads dragoon model with CTF BLUE skin by Sgt. Science & Firestarter
/model dragoon/red - loads dragoon model with CTF RED skin by Sgt. Science & Firestarter

Even if Dragoon is not visible in the model select screen, if the pk3 is properly installed in the baseq3 folder,
you will still be able to view the model if other players are using it, load dragoon model bots, and load it
manualy through the console.

I apologise for the inconvienience, and hope to find a solution that works WITHOUT making you mess around soon.
Thank you

Sgt. Science

For further info on dragoon, view the dragoon.txt in the pk3


Hope this help you!

--------------------

DGhost

"Everybody knows Rocket Launchers have proximity safety sensors that lockdown the firing mechanism to prevent point blank use, not my fault, stupid game."


Posts: 514 | From: Montreal | Registered: Jan 2002  |  IP: Logged

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