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Topic: Quake exiting during gameplay
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Lindi
Sarge
Member # 493
Member Rated:
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posted 02-17-2003 12:49 PM
Is that plain ol' quake or are you trying to run GLQuake for Windows? I have managed to run GLQuake just fine.Also the Tanebrae mod works with win2k and WinXP. Last but not least, you should keep in mind that DeskJet is only trying to help you so mind the tone of your posts. You are by the way not making it easy by NOT specifying your hardware more, like for example which video adapter or soundcard you are using! kthxbye. [ 02-17-2003: Message edited by: Lindi ]
Posts: 3036 | From: Turku, Finland | Registered: Jul 1999 | IP: Logged
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DGhost
Sarge
Member # 2704
Member Rated:
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posted 02-18-2003 01:08 AM
hahahahah nothing to worry at all... it's for all Quake... but yes it's good to specify wich Quake...I've heard a lot from people that Quake 3 was closing. Someone told me that it's windows XP and when the game run with a compatibility of another OS it could solve the problem. I must agree that since I have XP, I have the same problem, but I didn't have it when I was running windows 2000 -------------------- DGhost "Everybody knows Rocket Launchers have proximity safety sensors that lockdown the firing mechanism to prevent point blank use, not my fault, stupid game."
Posts: 514 | From: Montreal | Registered: Jan 2002 | IP: Logged
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