Author
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Topic: Problems with 1.27g and h
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galtero
Member # 0
Rate Member
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posted 02-03-2001 02:28 PM
Hi, I just updated my Quake 3 from 1.17 to 1.27g and I'm having some problems. When I start the game, the menus are all messed up. There is a thick white gradient bordering my console when I bring it down, I can barely make out the words 'Quake' and 'Arena' in the main menu, when I start a game, the loading background for a map (usually a screenshot of part of the map) is replaced with a grey background with a white grid running across it. Then when I finally start the game, there is no sky displayed, things like bullets, ricochets, rail gun trails are all just grey 2d lines. This problem is completely remedied when I revert back to 1.17 and it's not fixed if I upgrade to 1.27h. I'm running a P3-800 with a TNT2-Pro, 320 MB of memory, and windows 2000. Any suggestions would be greatly appreciated.
Posts: | From: | Registered: A Long Time Ago! | IP: Logged
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Lindi
Sarge
Member # 493
Member Rated:
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posted 02-08-2001 04:51 PM
Sure, debugging is very good on the part of the skin/map/mod makers, but mistakes happen, god knows I can mess up the most simple of tasks.This is why I do like to test each and every skin/map right after I install them. Instead of installing 100 skins to find out that 1 of them has a broken shader that messes my game up. Custom stuff is kinda cool othervise IMHO, makes for a personal Quake experience. What would the Quake game&community be with out mods & custom skins? ------------------ Spell checks? SPELL CHECKS? we don't need no stinking Spell Checks.
Posts: 3036 | From: Turku, Finland | Registered: Jul 1999 | IP: Logged
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