posted 10-17-2000 08:28 AM
We have a camper. We hate him. This led me to think of how to deal with them. I would be interested to know what people think about how Quake could be modified to deal with them. I would like to see a campsite built around the player, which starts if they do not move from out of a certain radius, a line of tents, etc, would build up around them and capture the camper, a campfire could also give away their position, and then we could once and for all nail the #@~£$%* !!
Any thoughts - what could we modify?
Posts: 3 | From: Aberdeen, UK | Registered: Oct 2000 | IP: Logged
posted 10-17-2000 09:30 AM
Speaking of campers. I saw the perfect skin awhile back. I'll find the link and post back. It's a guy in a pup tent and when he taunts, he sticks his hand out the tent and flips you off. When he's not camping, all you see is a pup tent on legs running around. Funny as hell.
Posts: 484 | From: Calgary, AB | Registered: Oct 1999 | IP: Logged
posted 10-17-2000 09:49 AM
I still think that campers are usually pretty easy to take out. I mean they are basically staying still, right? To keep your self loaded with equipment & armour requires a certain amount of mobility (and timing). So just stockup, get your weapon of choise and gibb him...
------------------ Si hoc legere scis numium eruditionis habes. - If you can read this, you're overeducated.
posted 10-18-2000 01:29 PM
Is that a gun in his pocket or is he just happy to see me?
Posts: 484 | From: Calgary, AB | Registered: Oct 1999 | IP: Logged
posted 11-12-2000 05:02 PM
I'm not familier with the mod mentioned above, but know what'd be cool, is if a person stays in the same area, for say longer then 1.5 minutes, they start giving of a BRIGHT! orange glow, that can be seen through walls.
Posts: 2802 | From: Michigan | Registered: Jul 1999 | IP: Logged